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56% positive of 85 · Mixed · Live from Steam
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[Alpha] Explore, hunt, be hunted, kill, destroy, build... Fight in a colorful, devastated world that everyone is trying to take for themselves. Do it yours, but remember your main goal at the start of the day; try to survive one last day.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 56% on 2026-11-01 → 56% today (85 reviews)
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey! How is it going? So here we go again, here you have a new update, but remember, as I said in the last post, these updates are going to "change" the game for the new coming version. However, you are getting a big performance gap between this new version an…
Hey! How is it going? So here we go again, here you have a new update, but remember, as I said in the last post, these updates are going to "change" the game for the new coming version. However, you are getting a big performance gap between this new version an…
Today the development of the remake of OLD makes 2 years! Just in time with some bad news though... First, the good news If you peek on the Trello page of the game, you can see that finally the first milestone is almost finished and there are just a few things…
Hi! It's been a while without an update here. These months every hour (or almost) went into programming. I had some big trouble with optimization because of infinite world + multiplayer + physics, but it's running quite well now. So, as I said, nothing too vis…
Hi everyone! Boring stuff, plain text ahead, you've warned! Today is a bit special. I felt that I needed to get a bit personal and explain you what happened all these years and why right now the game is getting... lets call it, an alpha "remake". One Last Day …
Hey! The development state of the first stage has reached a phase where it slows down a bit but for a good reason. It's time to add content and finish some art! The code for the foundations stage is done, but now there's an huge lack of content. Time to add mo…
Hey! Here's comes another post. As promised I will talk briefly about how gathering has changed in One Last Day. Lets make it easier So now there are 2 types of resources that can be gathered, classified in "soft resources" such as flowers, mushrooms... and "h…
Hey! I know! The banner shows a guy gathering a mushroom, but I'll talk about how gathering has changed in another post! Today I'm going to talk about something that has changed also a lot and will affect the way you play, weather and wind! Global weather As y…
Hey! This announcement is a bit boring but necessary. Just to sum up the most important parts of this post: When the "Stage 1 - Foundations" is done the update will be published replacing the current version of One Last Day The new version will be quite differ…
Hold on for a second It's been several months since the last announcement, my apologies. Health has been delicated this year and affected the development due to the pandemic, but things are getting back to normal. Alright, enough chit chat, let me show you jus…
This is just a taste of what is being done. As you can see, One Last Day characters are changing a lot (they have knees now!). A full humanoid character is now playable and customizable, either men o women. After many iterations and many tries (we went from ca…
I know I promised my next post with screenshoots, but I felt that I needed a bit of plain text to explain you some things. Short story about the studio Bloodwolf Studio started as a hobby composed mostly by just me, but someone else joined. This person left th…
Hi everyone! We are working so *censored* hard that we have no time to lose, but hey, at least you deserve to know what's going on. So we are changing the game a lot, and I cannot show you anything yet about the game aesthetics but I can speak a little about h…
Hi everyone! We are working so *censored* hard that we have no time to lose, but hey, at least you deserve to know what's going on. So we are changing the game a lot, and I cannot show you anything yet about the game aesthetics but I can speak a little about h…
We're glad to announce that One Last Day will be getting a whole redesign coming soon. This includes not only general aesthetic (models, textures, and so), but also we're improving and changing lots of gameplay elements. The essence of the game and the open wo…
We're glad to announce that One Last Day will be getting a whole redesign coming soon. This includes not only general aesthetic (models, textures, and so), but also we're improving and changing lots of gameplay elements. The essence of the game and the open wo…
Since the last update (long ago), many things have passed. As you now I was the only one keeping the development alive, but I have also bills to pay (they are growing up every year... sigh*). Fortunately some else joined the Bloodwolf Studio team (IVM) and we …
Since the last update (long ago), many things have passed. As you now I was the only one keeping the development alive, but I have also bills to pay (they are growing up every year... sigh*). Fortunately some else joined the Bloodwolf Studio team (IVM) and we …
Hi! Long time without an update. My life has become a bit more complicated and I have less time to develop the game, but it's still under development, of course! And talking about development, I'm here to tell you about a few changes than may change the game h…
Hi! Long time without an update. My life has become a bit more complicated and I have less time to develop the game, but it's still under development, of course! And talking about development, I'm here to tell you about a few changes than may change the game h…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
1 item on Steam, newest first.