Last 7 days
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38% positive of 218 · Mostly Negative · Live from Steam
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Craft any magical spell you can imagine using the most powerful tool there is: code. CodeSpells is currently an unguided, sandbox experience for the bravest wizards who want to help the developers steer the game's development.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 38% on 2026-11-01 → 38% today (218 reviews)
No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hi all, We've put together another nightly build with some cool improvements. Survival 1) The ways that spawns would show up at night was annoying. They would show up behind you sometimes, and seemed too random and unexpected. Now meteors come from mysterious …
Hi All! We've been working hard on a fun and challenging single-player experience, and we ended up settling on a survival-game-meets-tower-defense sort of experience, where towers can cast spells. A big question we've gotten is if towers can be made to cast an…
To use this version you must go to CodeSpells > Properties > Betas and select 'nightly'. This is an unstable release and contains features that are not yet complete. You can switch back to the released stable version of CodeSpells by going through the same pro…
Early Access 0.815 is a minor update mainly with fixes to temples and menu items. Also, players can now jump much higher and temporarily hover by holding Space. Players can now hold jump (Space) for higher jumps and minor hovering ability Temple Fixes: Collide…
Early Access 0.815 is a minor update mainly with fixes to temples and menu items. Also, players can now jump much higher and temporarily hover by holding Space. Players can now hold jump (Space) for higher jumps and minor hovering ability Temple Fixes: Collide…
Hi All, This nightly build opens up some really fun possibilities for you. We've created a spawnPrefab function, which can be called on orbs at any time. It takes a name, finds the prefab with that name, and spawns it at the location of the orb. For example: o…
Hi All, This nightly build opens up some really fun possibilities for you. We've created a spawnPrefab function, which can be called on orbs at any time. It takes a name, finds the prefab with that name, and spawns it at the location of the orb. For example: o…
Hi all, We've put together another nightly build with some cool improvements. Survival 1) The ways that spawns would show up at night was annoying. They would show up behind you sometimes, and seemed too random and unexpected. Now meteors come from mysterious …
Hi All! We've been working hard on a fun and challenging single-player experience, and we ended up settling on a survival-game-meets-tower-defense sort of experience, where towers can cast spells. A big question we've gotten is if towers can be made to cast an…
This version rebases both the nightly, or default branches of CodeSpells. At this version they are on in the same. In this version we are taking a step back with multiplayer. One of the things we did was changing out the ui engine to make development easier in…
This version rebases both the nightly, or default branches of CodeSpells. At this version they are on in the same. In this version we are taking a step back with multiplayer. One of the things we did was changing out the ui engine to make development easier in…
To use this version you must go to CodeSpells > Properties > Betas and select 'nightly'. This is an unstable release and contains features that are not yet complete. You can switch back to the released stable version of CodeSpells by going through the same pro…
We were so excited to hold our first ever 1v1 Wizard Tournament earlier this month! In case you missed it, here are the results: 1st Place: @HalfBloodPrince 2nd Place: @egpimp 3rd Place: @fdervb As winner of the tournament, HalfBloodPrince has chosen a spell t…
We were so excited to hold our first ever 1v1 Wizard Tournament earlier this month! In case you missed it, here are the results: 1st Place: @HalfBloodPrince 2nd Place: @egpimp 3rd Place: @fdervb As winner of the tournament, HalfBloodPrince has chosen a spell t…
Hello players! This is just a friendly reminder that the Official CodeSpells Wizard Cup registration closes tonight @ 11:59 PM CDT. Here are the entry forms: 1 v 1 Entry Form 2 v 2 Entry Form 3 v 3 Entry Form Spell Submission Form Required for all participants…
Hello players! This is just a friendly reminder that the Official CodeSpells Wizard Cup registration closes tonight @ 11:59 PM CDT. Here are the entry forms: 1 v 1 Entry Form 2 v 2 Entry Form 3 v 3 Entry Form Spell Submission Form Required for all participants…
Hello my fellow wizards and witches! I just wanted to inform everyone planning on entering the CodeSpells Wizard Cup that there are only 2 days left to enter the tournament. Entry officially closes this Thursday (7/7/16) @ 11:59 PM CDT. Here are the entry form…
Hello my fellow wizards and witches! I just wanted to inform everyone planning on entering the CodeSpells Wizard Cup that there are only 2 days left to enter the tournament. Entry officially closes this Thursday (7/7/16) @ 11:59 PM CDT. Here are the entry form…
Hello felow wizards and witches! I would like to personally invite you all to participate in the first official CodeSpells Wizard Cup! This is a Player vs Player tournament that will take place on the StoneStrike Arena map. Participants may enter into the foll…
Hello felow wizards and witches! I would like to personally invite you all to participate in the first official CodeSpells Wizard Cup! This is a Player vs Player tournament that will take place on the StoneStrike Arena map. Participants may enter into the foll…