Last 7 days · history since Nov 4, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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80% positive of 25 · Positive · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 80% on 2026-11-03 → 80% today (25 reviews)
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hello everybody, an new update has arrived. BUG FIXES: - Fixed an issue when importing a project caused crashing ShaderTool - OpenGL project specific: Fixed procedural texture node that created wrong noise textures NEW NODES: - Added a new matrix node (the Mx …
Hello everybody, an new update has arrived. BUG FIXES: - Fixed an issue when importing a project caused crashing ShaderTool - OpenGL project specific: Fixed procedural texture node that created wrong noise textures NEW NODES: - Added a new matrix node (the Mx …
Hello everybody, a new update has arrived. Changes: - Support for "include" within shader files - Camera now moves to specific direction while dragging a connector line - Larger input/output connectors for all nodes - Larger knobs for all sliders - CTRL-Arrow …
Hello everybody, a new update has arrived. Changes: - Support for "include" within shader files - Camera now moves to specific direction while dragging a connector line - Larger input/output connectors for all nodes - Larger knobs for all sliders - CTRL-Arrow …
Hello everybody, a new update is available. Among some smaller bug fixes we have updated the main screen and added a nice visual in background. We also have changed the application icon.
Hello everybody, a new update is available. Among some smaller bug fixes we have updated the main screen and added a nice visual in background. We also have changed the application icon.
Hello everybody, here it is - the final version - now with full Oculus Rift DK 2 support. IMPORTANT: To run ShaderTool in VR add the -vr parameter when starting ShaderTool (must be applied separately in your Steam client for the ShaderTool application). In thi…
Hello everybody, here it is - the final version - now with full Oculus Rift DK 2 support. IMPORTANT: To run ShaderTool in VR add the -vr parameter when starting ShaderTool (must be applied separately in your Steam client for the ShaderTool application). In thi…
We are proud to announce that we will reach the first final version of ShaderTool within the next four weeks. A few more nodes are coming: - Mouse-Position node for tracking the mouse position which can be used by shader code - Rendertarget-Combiner node for c…
We are proud to announce that we will reach the first final version of ShaderTool within the next four weeks. A few more nodes are coming: - Mouse-Position node for tracking the mouse position which can be used by shader code - Rendertarget-Combiner node for c…
Hello everybody, here is a short list of upcoming ShaderTool features: Bool node (for setting boolean variables) State nodes (Rasterizer-DepthStencil and Blend-States) Leadwerks Engine shader support Audio / Sound node (feeding your shaders with average volume…
Hello everybody, here is a short list of upcoming ShaderTool features: Bool node (for setting boolean variables) State nodes (Rasterizer-DepthStencil and Blend-States) Leadwerks Engine shader support Audio / Sound node (feeding your shaders with average volume…
Hello everybody, we have created some nice effects and samples that you can download for FREE at HERE . Those samples are currently HLSL (DirectX) only but OpenGL ones will follow soon - at all a good starting point. Enjoy them and if you want to share your sh…
Hello everybody, we have created some nice effects and samples that you can download for FREE at HERE . Those samples are currently HLSL (DirectX) only but OpenGL ones will follow soon - at all a good starting point. Enjoy them and if you want to share your sh…
A new node has been added - the Cubemap Node! Load cubemaps and stick them to a cubemap sampler in your shader.
A new node has been added - the Cubemap Node! Load cubemaps and stick them to a cubemap sampler in your shader.