Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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90% positive of 10 · Positive · Live from Steam
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A co-op roguelite dungeon crawler for 1–4 players with ARPG-style loot. Your skills fire on their own — you aim, move and build to survive. Craft risky gear, vote on pacts with your party, and fight elites with stacked powers and a boss every 5 floors.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 90% on 2026-11-01 → 90% today (10 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Dungeon of GrandMasters - Update 0.6.32 Floors are now small mazes with a key, checkpoints and an exit portal. The passive tree has been replaced by level cards and the Master's Heart. Every skill and all four bosses have been rebuilt, and the economy now revo…
Dungeon of GrandMasters - Update 0.6 0.6 is the biggest update since 0.5. Floors are now small mazes with a key, checkpoints and special rooms. Multiplayer gains ally revives. Lighting, the HUD and combat feedback have been rebuilt, and rare items and reward m…
Dungeon of GrandMasters - Atualização 0.5 Esta é uma das maiores atualizações de base do jogo até agora. A versão 0.5 expande progressão, loot, criação, modificadores de inimigos, altares, artefatos, interface, multijogador e desempenho, além de preparar o jog…
Fix client forge bug Fix client trap animation Fix and buff mimic Life on Kill on Defenses Status
Fix forge bug on reset run Fix xp check for achievements Updated some interfaces Fire Tome nerfed Xp sound smoothed Scepter skills buffed Divine damage on accessories Room Optimization Skeleton Master rework Update Level Scaling Weapon sprite change system Off…
1. New Content and Maps New Maps: Introduction of new environments? Library and Slime. Boss Floor Changes: Bosses can now be found every 5 floors, providing a more dynamic experience. 2. Gameplay System New Map Objective: Survival. Elite Enemies Update: Modifi…
Skeleton King The First Boss, the Skeleton King, can finally be introduced. He can be found after reaching the 10th floor of the Dungeon. Movement: Attack: Summoning ability: In-gam...
In this update, we've added another NPC to the waiting room, we've added Light Radius to the characters, we've redesigned the maps and we're developing the first game's Boss (Skeleton King). Rooms and Light Radius: