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We finally got the changelog window up and working, so please expect more verbose updates from now on ːArchduckː I will append the full changelog at the bottom. Aside from the balance changes the most prominent change are the new languages. Please report any i…
Hello everyone! Steam Next Fest has officially kicked off, and HELLCARD II is right in the middle of the action! While our demo has been out in the wild for a little bit now, this week is a massive milestone for us and for the game's visibility ahead of our fu…
Playtest gave us a treasure trove of balancing data. With that, and your feedback, we did out best to balance the game. Some team members think the game is balanced. That they have a handle on how many game breaking builds are possible. Others on the team are …
The playtest ended over the weekend, thank you all who participated! Every monster slain, every card played, every death and resurrection brings us closer to making Hellcard II as fun as possible. Not to mention every bug reported, that goes without saying. I …
Разработчики Hellcard 2 представили новую демо-версию кооперативного roguelite с построением колоды во время PC Gaming Show Tokyo Direct. Попробовать игру уже можно в Steam, а полноценный релиз запланирован на 2027 год. Hellcard 2 предлагает отправиться в подз…
It is finally time for a playtest! I think it goes without saying that no game can be balanced and release-ready without testing. The whole team is looking forward to your feedback (and bug reports ːarchduckː). We want to use the Steam Playtest backend for thi…
Adventures sometimes lead heroes to revisit places they have already fought in. Or will fight in. This offers an interesting perspective on how the larger story unfolds. Last time we showed you a sneak peek of the Evil Manor adventure. Today, the focus is on t…
One of the perks of the new engine is that we can make small trailers relatively quickly. With our old tech making a trailer was a months long process. And this means we can show you what we are working on as we work on it ːarchduckːAdventures!Hellcard II will…
We want Hellcard II runs to be more like adventures, leaning into the RPG aspect of the dungeon crawl. And one can't have an RPG without stats! In Hellcard, the only ways in which characters differed were their decks and, to a degree, class artifacts. In Hellc…