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It's been 1.5 years since I posted the last dev update here. And only a couple of dev updates since I pledged to try and post one update every couple of months ːarchduckː I guess we now know that might have been a bit overambitious commitment to make on my par…
In the last few updates, we have been talking about influences and, most recently, logos. Today let’s get back to the meat of it, namely the guns. Weapons have always been an important aspect of UFO games. On the surface it’s pretty obvious - it’s the guns tha…
In the last few updates we’ve been covering some important design influences and decisions, but today I’d like to change the subject a bit and for a moment return to the visual side of things. It is something of a tradition for us to start projects with a logo…
Continuing the theme started with the previous update, today I’d like to share more games that inspired us when designing Book of Aliens. Last time I talked about thematic influences and the X-Com games. Today I’d like to name a title that helped us engineer a…
In this update, I’d like to take a break from showcasing the efforts of our art team, and pivot to the design side. In particular, over the next few updates, I’d like to talk about third-party games that had a big influence on our designs. When designing the d…
Today I’d like to share another screen that we recently designed for Book of Aliens. We call this the Mission Landscape screen. It serves as the background for the mission part of the game. This is the part that sits right between the top-level global strategy…
Hi Everyone! You probably recall from our earlier updates that we are transitioning from our custom-built 2D engine to UE5. I also mentioned that we planned to complete a smaller-scale project before diving full-time into Book of Aliens.The goal was simple: ge…
Hello everyone, happy New Year! It’s time for our yearly roadmap post. The previous year was tumultuous, for both the gamedev industry and us with the launch of Hellcard 1.0, technology changes, and team shuffling. We are now well posed for a productive 2025, …
Our last roadmap began with the words ‘2019 was a particularly chaotic time for all of us here.’ Oh boy, were we in for a big surprise, because we all know how 2020 turned out. But was it really all that bad? Let’s find out! In the roadmap for 2020, we announc…
https://i.imgur.com/ZocETwU.gif Since Hellcard is going to be a multiplayer game, it's crucial to get the netcode right. We want to squeeze as much as we can from the available solutions and that calls for a lot of testing ːarchduckː Testing, testing, and then…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.