Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 20 · Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Parse-O-Rhythm is a rhythm game about slashing your way through errors in files! Slice and dice your way through positive and negative errors with nothing but the mouse and two buttons!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (20 reviews)
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1 item on Steam, newest first.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey everyone! It is my pleasure to announce that at long last, update 1.3 is now out and available for everyone to enjoy! This update has been in the making for pretty much the entire year, and was held up by lots of required engine tuning and fixes. But at lo…
Hey everyone!1.3 Open Beta 3 is now available for testing! After a long period of work on the editor, patiently waiting for engine improvements and other things, all known bugs are squashed and we can put out hopefully the final public beta for 1.3!In addition…
Hey again! It's been a bit! A lot has been going on this September, and I apologize for the delay. However, I have some interesting news: Weekly devlogs are being switched, for now, to short videos!The ShiftAfter running a poll on our Discord, it was clear peo…
Good evening.. morning.. what is time anymore??ConstructionThis week, there's nothing brand new that's complete.. but a bunch of stuff is partially mostly there! The editor, yet again, continues to take shape, and it's been looking pretty good, I think!The edi…
Welcome back!I had a heck of a move-in back to college, but now we're back with a new devlog, and I've got some exciting tech to show today:Live Playback!Playing a level in the editor now causes music to play where appropriate, and as a bonus, the parser moves…
Hi again, it's Sunday devlog time! The new editor feature this week, as promised, is:Playback and BPM! It works! Yippie!!You can now hit a pause and play button in the editor to have a song play - the feature still needs sound effects and a few visuals (which …
We're back! Over the jam, Encabulated Games produced Tidal Reign, and it was a crazy ton of fun to work on, but that's besides the point - it's time to talk about the progress on the editor!Error Placement!The newest (and coolest) thing about the editor is tha…
Hi again! It's been a bit!A summer trip combined with difficult online classes has made the past couple weeks hard to handle - but we're back now, and with some cool new changes to the editor. Let's take a look! :)Editor ProgressHere's a screenshot of the inte…
Welcome back!This week.. well, summer online classes AND a very, very long two week road trip started for me. So, it's been difficult to find free time that also has stable internet!! These things compound each other, since classes are online, but enough of th…
Good evening!This week, the war on the bugs actually got worse instead of better. Following the release of the second 1.3 open beta, more bug reports rolled in, and rampant testing ensued. Bleh. Ahh, the classic Unity NullReferencException. Flowlab Edition™.Ho…
Hello! It's been a bit!Let's cut right to the point with the most important news:1.3 Open Beta 2 & Discord Rich PresenceA new version of the 1.3 open beta is out! This version contains:Rich Presence: Parse-O-Rhythm now has full Discord Rich Presence support! T…
Welcome back! So.. about there not being a devlog last week. Long story short, life has been getting in the way lately. It’s nothing dire, and progress on the game is moving, BUT a lot of things that I was supposed to get done during my semester got pushed int…
That's it. After 9 months of toil (well I mean some of it was pretty fun but still), my academic year is over for now. I'll talk about it more in the conclusion but essentially, last week was the culmination of my semester so Parse had to go on the backburner …
Hey hey! It's been a busy week for me, and college finals are bearing down on me in a last stand. Because of this, I didn't have too much time to work on the game this week aside from tracking some bugs to be fixed. At this time 1.3 is still in open testing! T…
Welcome back yet again! This devlog is going to cover the past two weeks, since the announcement about the 1.3 public beta was last week (roughly). In order to get 1.3 out the door, a lot of stuff, unexpectedly, had to be completely re-done before the update c…
Hey hey! Despite taking a little longer than expected (this will be talked about in a later devlog), the 1.3 update is now ready for open beta testing. This update's primary features are achievement and controller support, but there are a bunch of smaller feat…
Yo! Today's devlog is about the impossible, such as.. Achieving The Impossible At long last, controllers now ACTUALLY work on the exported game! This is a feature that was "completed" back in November on Sunday Devlog 25. It is hard to overstate the amount of …
Welcome back! Everyone Is Too Busy I have been absolutely saddled this week by work external to the project, and so has the engine developer. So, we didn't end up accomplishing too much to solve the major controller roadblock aside from some light bug fixes. B…
Hey, sorry to keep you waiting an extra week! Truthfully, taking 19 college credits and three major projects (including this one) was a grave mistake, but I think that's obvious enough from the previous logs. At the moment, the heavily lifted features for 1.3 …
Welcome back! This week was a bit of tying up loose ends, but there's also some neat new community-made tech to talk about as well. Let's dive right in! Functional Achievements! Roughly a week and a half ago, one of Flowlab's community members who goes by "Rez…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.