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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
The Rhythm Quest Demo has been updated to version 0.43.0. This update includes more new backdrops for the main menu, levels 1-1 and level 1-2, as well as a UI theming overhaul.Full changelog:Version 0.43.0 - New menu backdrops - Restyled menu UI - Restyled def…
The Rhythm Quest Demo has been updated to version 0.42.0. This update brings new reworked backgrounds for levels 2-1 and 2-2 and tweaked floor/ramp graphics for world 2, as well as the usual slew of bugfixes and improvements.Full changelog:Version 0.42.0 - New…
The Rhythm Quest Demo has been updated to version 0.41.1. This release brings a new "level fading" challenge feature which can be enabled to increase gameplay difficulty, and changes the default coloration for wings (blue by default, green only if an attack is…
The Rhythm Quest Demo has been updated to version 0.41.0. This release fixes some strange menu issues that surfaced in the 0.40.0 release, and enables the Indonesian and Lithuanian translations in-game.Full changelog:Version 0.41.0 - Add Indonesian and Lithuan…
The Rhythm Quest Demo has been updated to version 0.40.0. In addition to the normal slew of fixes and improvements, this update includes an important tweak to game/audio synchronization logic that reduces jitter, especially on displays/devices with high framer…
The Rhythm Quest Demo has been updated to version 0.39.1. This update includes some small new features, such as "Strict Input" mode as well as a "Marathon Mode" that automatically progresses through each level.Full changelog:Version 0.39.1 - Added "Strict Inpu…
This devlog is coming a bit late mostly just because I've been waist deep in working on a bunch of different things and didn't get a chance to stop and make a devlog about all of the graphical reworks I've been doing. I've been continuing the work from last ti…
This month I finally started drawing up new backdrops for existing levels, trying to up the visual fidelity and quality (to bring them more in line with the other ones). Here's a video of those new ones in action: Level 5-4The old backdrops for level 5-4 were …
It's been a long while! Summer months tend to be a little slower for me since I have other stuff going on, but I've still been chugging along when I can. A lot of the work I've been doing has simply been easy/hard charting for bonus levels that are still missi…
Lots of things got worked on in the past month!Timing Jitter FixA small but super important one that honestly should have been fixed ages ago (oops). I've mentioned a long time ago in the past how the audio timeline and visual/game logic timeline essentially r…
It's been quite a while! Besides taking a welcome break from thinking about Rhythm Quest over the holidays, I've been dealing with a bunch of different non-Rhythm Quest things in my life (sickness, death of a pet, practicing for and winning a tournament...). R…
The official soundtrack release for the demo version of Rhythm Quest is now available!Purchase/Download Link (Bandcamp): https://ddrkirbyisq.bandcamp.com/album/rhythm-quest-demo-soundtrackThe demo soundtrack is also available as a YouTube playlist, with accomp…
I took a break from working on level charting to turn my attention to something that's been on my to-do list for a while -- adding new companions and followers that you can purchase in the in-game shop! I've added 5 new ones, for a total of 7: Animation NotesF…
Another bonus level, huzzah! I'm really excited to show this one off since I'm a big fan of how the track came out -- lots of energy, and fills in a niche that isn't quite covered by any of the existing tracks. As I continue to churn out bonus tracks here and …
Progress continues on doing the easy/hard charts for the remaining levels that I've made so far, but I took a detour for a bit to work on something more important that I've been putting off for a while -- redoing the audio latency calibration flow.The Story So…
Easy/Hard Difficulty ChartingI've been quietly plugging away making the easy/hard mode charts for all of the existing levels. Back in June I got done with recharting level 4-1, but since then I've gotten through another 7 levels and am now finished with those …
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.