Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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91% positive of 12 · Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
A Byte War is a real time strategy game where you lead a race of block-based machines against a machine threat from another dimension. Construct buildings from blocks arranged in various patterns and leverage your machines to convert the world around you.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 91% on 2026-11-01 → 91% today (12 reviews)
No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Fixes: Fixed issue with the deconstruct action and wall gate creation. You should be able to deconstruct walls normally now. Fixed issue with E5 salvage and E5 defense, they weren’t marked as passed even if you passed them Fixed mission translation for allied …
Hey everyone, another small patch to fix stuff in the game! Fixes: Fixed cost display for some units in the info screen Fixed some issues with the mission Z2 Fabricator salvage Fixed issue when you deconstruct while pattern detecting, caused pattern detection …
Fixes: Fixed issues that dialogues misfired in Mission Z5 Clean up Fixed issues that some objectives didn’t cleanup properly so they could fire in other missions, causing issues with various conditions Fixed issue in unlocks after mission sector D2 Final line,…
Fixes: Wall now behaves properly when selected to turn it into a gate Wall action of turning into a gate can now be cancelled with ESC or clicking outside the wall Fixed buildings that were inside your influence on the edge sometimes went disabled Improvements…
Fixes: Wide and ultrawide screens are now somewhat supported. There may still be some UI issues here, so if you see any please report. You can also select other resolutions that have been tested to work if the game doesn’t work well on your resolution UI mode …
Hey everyone, another thanks to everyone that sent bug reports and balancing stuff that irked them. Fixes: Fixed medium ground spawner keybind number positioning on all orientations Fixed medium ground spawner unit spawn points on all orientations Fixed go big…
Game released!Hey everyone, A Byte War is now OUT on Steam.Huge thanks to everyone who played the demo, reported bugs, and helped shape the game!Give it a byte and I'll be here to fix anything that breaks!
The official gameplay trailer has just landed!Let me know what you think :)P.S. There will be more news in the coming weeks!-Marko
Hello everyone! New demo update is live! What's new New features - Bot fabricator keybinding, you can now keybind any fabricator when hovering over it and pressing a number on the keyboard. Pressing the same number afterwards will let you set the unit target f…
Hello everyone! I'm excited to give you a new update to the demo with new content! New mission It's called "Salvage mining bases" and branches out from the tutorial if you took the different choice. Since this is a demo, the choice won't affect what missions y…
A Byte War Demo First, I'd like to thank everyone that participated in the playtest! And thank everyone for the feedback and bug reports! Now for the big news: A Byte War Demo is released! This is the first version of the demo, the only difference from the pla…
Playtest I'm glad to announce that the playtest for A Byte War will be available for a whole week! If you have any feedback or you see a bug, you can always report it to me. There's even an in-game form for that specific reason. I'll compile all the feedback a…
Hello everyone! As before, I'll cover the work done last week, and my future plans for this week. I was travelling this last week so I'm a bit late in posting this. However, you know what they say: better late than never! So let's get to it! UI polish The UI t…
Hello everyone! As before, I'll cover the work done until now, and my future plans. So let's get to it! UI So what was still missing? Information screens, dialogue UI and some minor fixes. The how to play and other information screens that will help any player…
Hello everyone! As before, I'll cover some of the more focused work and what's coming next! So let's get to it! Localization It took a while to get the localization system up and running, but now that it's integrated there's only, only, everything to translate…