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A Message From The Team Hey Commanders, To make sure PVKK is in the best shape possible at launch, we're going to need a bit longer to work on it. I know this sucks and I understand your disappointment. As we've been working behind the scenes, it's become clea…
PC Gaming Show: Most Wanted Hey all! We're super pleased to announce that we were part of this years PC Gaming Show: Most Wanted! And to celebrate this, we came up with a little "festive" approach to the defence of Antos! --------------------------------------…
Greetings Commanders! The last couple of months has been a whirlwind for the team, and we're so glad everyone has enjoyed seeing (and playing on) the immersive controller we've taken around the world. Well, the next stop is TwitchCon San Diego, on the 17th of …
Greetings, Commanders! It's been a whirlwind since we announced the Summer 2026 release window for PVKK. Not to mention the insanely popular immersive controller that we took to this years Gamescom. Speaking of which, this is why we're here... The PVKK Immersi…
PVKK: Planetenverteidigungskanonenkommandant really rolls off the tongue doesn't it? Is it basically Dome Keeper in 3D? Well, sort-of but not quite. Read the full article here: https://www.gamingonlinux.com/2025/08/i-cant-wait-to-fire-that-massive-cannon-in-pv…
Greetings Commanders. We are pleased to announce that PVKK launches Summer 2026! If this is your first time seeing PVKK, then welcome to the Cooperative State of Antos, your home in our ongoing interplanetary war. In PVKK, you step into the shoes of a Cannon C…
Hello and welcome to our sixth devlog! I’m Lander, I’m an artist and I help out Raffa with making PVKK look pretty. Contrary to our previous devlogs that dived into the philosophy and approach of different aspects of the game, I’ll be diving into a slightly mo…
Hey all! We've got some exciting news to share today - PVKK is once again part of this years Games Forged in Germany Showcase! Check out our latest Community trailer below, featuring a detailed system designed to make your experience as immersive as possible. …
Hello and welcome to our fifth devlog!Hey, I'm Olivia, and I'm working on the narrative design/writing aspects of PVKK. I don't speak German, I still can't perfectly spell the name of the game without looking it up, but I'm starting to be able to pronounce it …
Hello and welcome to our fourth devlog! I'm Torbjørn and in this devlog I’ll dive into the sound of PVKK. I will talk a bit about the general philosophy of the audio design, some systems and some insight into how some of the sounds were made :) You can read al…
Hello future Kanonenkommandanten, PVKK officially has a publisher now, Kepler Interactive! You might know them from some amazing games like Scorn, Pacific Drive, Sifu, Windblown, the recent mega hit Clair Obscure: Expedition 33 or the upcoming Rematch. Last ye…
Hello and welcome to our third devlog! I'm Luca from Bippinbits, and in this devlog, I'll address some of the juicy questions regarding gameplay. If you’ve seen the exclusive early gameplay footage from IGN (see below) or had the chance to play at Gamescom 202…
Hello and welcome to our second devlog! I'm Raffa from Bippinbits, and in this devlog I’ll dive into a specific challenge we encountered with upgrades and the changes we made to improve the experience for players. Meet the Modules: The Heart of Your Cockpit Yo…
Hello and welcome to our first devlog! PVKK will be in development for quite some time, so we thought it would be nice to share some insight into the development itself with these little devlogs. Devlogs will be authored by a variety of people on the team, and…
PVKK: Planetenverteidigungskanonenkommandant - yeah, let's circle back to the title - is described in the first sentence of its Steam bio as a "cozy" game. I entertain suspicions of cozy or cosy games, inasmuch as they are increasingly framed as a kind of anti…