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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey Everyone!In my last update I outlined part of a major system being added to the game - District Ranks. I also noted that there was more to this update and some additional features that it would support. With these changes now releasing to the alpha builds,…
Hey everyone!It's been a while - I've been hard at work over on the Alpha build, building new systems, gathering feedback, and moving things along towards the full release. Today I'm sharing a couple of updates, including a hefty update to the demo, and a bit …
Hey everyone! Musgro Farm will be a part of Next Fest, starting on Monday! As a part of the festival, a new demo update is now available which includes a few new things to play with! Demo Overview If you're new to Musgro Farm, here are a couple highlights and …
An update has just gone out with a few different changes, mostly focusing on the way that fields & buildings scale with Ranks in order to make for some more interesting gameplay, improve technical performance and scalability, and make the math significantly ea…
Hey everyone, Currently working away on the full game, but caught a few issues I wanted to patch in the demo: Fixed a bug which was setting some field prices significantly higher than intended (Radishes, Cucumbers, Corn, Tomatoes) Raised priority of Business C…
Hey everyone, Currently working away on a larger update - mainly around underlying system performance and some UI/control updates (coming soon™), but wanted to release a few bug fixes that have been brought to my attention by the community - thanks everyone fo…
Hey Everyone!It's been a while since I've posted an update, so I wanted to share my current thoughts on the state of the game, what I'm currently working on, what my next steps are, and how those play into the upcoming initial release.TL;DR: In case you're jus…
Hey everyone! I wanted to provide a few updates today about the Alpha testing which is now available, the Logistics system which will be an important part of the full game, and the small Demo patch which is now live. Alpha Builds I'm really excited to announce…
Hey everyone! I've been a little quiet lately, but today I wanted to take some time to talk about what I've been working on, what's going to be coming up next for Musgro Farm, and give a small peek of how the full game will evolve... To get the small stuff out…
Hey everyone! A new update is now live, which focused on better Steam Deck support, but also includes some other front-facing changes that will be of interest to everyone. There's some new control paradigms, a bunch of performance changes, and a slew of other …
Hey everyone! The demo of Musgro Farm is now available! Grab it now to give the game a shot, featuring: 4 Tech Trees 21 Crops to grow 14 Buildings 30+ Recipes/Products 40+ Upgrades/Technologies About 3-4 hours of core gameplay content No hard time limit, so yo…
Hey everyone! After a few months of playtesting, and multiple rounds of improvements, I'm excited to announce that the official demo for Musgro Farm will be releasing on November 20th! (Next Wednesday!) I'm extremely grateful to all the feedback I've received …
A new playtesting version is now available, and instant access is now open again directly on the Steam Page. This update includes large changes to balance and scaling, as well as new crops, recipes, and systems to explore! The updates focus on smoothing out th…
A new playtesting update has been published based on a bunch of community feedback! New Features Prevent Sale: You can now prevent the sale of items from specific fields or buildings! Simply click the "$" button on the info window and collection trucks will no…