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90% positive of 11 · Positive · Live from Steam
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A new dawn approaches with the advent of intricate mechanical designs that will transform the world into an era of steam and steel. Take control of a country in this alternate history steampunk timeline and either survive and prosper or be forgotten in the dust of ages past.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 90% on 2026-11-01 → 90% today (11 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Fixed portrait transparency visualsFixed typos in faction descriptionsFixed technology effects displaying properlyFixed bug when deleting savesFixed string parsing for save file namesAdded exit game button to pause menuSelected save file name displayed before …
Hello all! In this developer update I wanted to give some insight into the next large item being worked on for Clockwork Dawn - expansion of the gameplay map to cover the Old World! This is the first expansion of the map to allow playable countries outside of …
Soundtrack shuffled better to prevent same song repeating Fixed Rifled Muskets technology effects Prevent project resource sliders changing without input Fix large armies disappearing after battle Fix large navies disappearing after battle Resources in banner …
Hi all! It's been about two weeks since the early access release and I've received a lot of valuable feedback. Since the early access release, two hotfixes have been made to address issues, but also in the meantime work has continued on the main features of Cl…
Unit selection UI displays number of regiments/ships Fix for battles never ending Fix for capital relocating when a two province countries' capital is taken Occupations display after a saved game is loaded Allies properly called to war on both sides Disbanding…
Hello! Thanks everyone for the feedback so far on the Early Access release. The first hotfix for Clockwork Dawn has been released (0.3.1) with a number of bug fixes and quality of life improvements, including the following: Fixed project upgrade capacity Split…
Hello all!The next update has been released - 0.9.0. This update largely focuses on the addition of the initial version of government mechanics, but also comes packed with a completely new UI, the addition of a bunch of new art and assets, and an initial foray…
Hi all! The next update has been released - 0.8.0. This update focuses on expansion of the map to include North and South America, expansion of the map to include many more sea provinces, huge optimizations, and improvements to the aesthetics of the UI. In sho…
Hi all! The next update (0.7.0) has been released, this time focusing on a variety of subjects including expanding the lore, Luddites, province effects, and Cognition Engines. Below is a short summary of the changes introduced: Introduction events expanded Sta…
Hello all! The time has come for another update, this time focusing on province development, implementing macro builders, and more! In short, the following has been implemented: Province buildings overhauled with developments and improvements Province workforc…
Hi Everyone! The next release for Clockwork Dawn (0.5.0) is now live! The main focus for this update is the expansion of the playable area outside of Europe to now include all the Old World, along with all of the countries that makeup the new area and new mech…
Hi All! Excited to announce that Clockwork Dawn is now released into Early Access! There has been the addition of a couple new features since the last developer update, including a fog-of-war mechanic and the initial version of country-specific objectives, but…