Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
Live from Steam
Loading reviews from Steam…
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No changes recorded yet.
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
First of all, I would like to thank all of you who have been following our game ever since I’ve started these DevLogs. The past few days have been a rollercoaster of emotions for me. The amount of visibility the Steam Next Fest gave my tiny project has been in…
Hey everyone, A massive thank you to all of you who took the time to play the itch.io demo and share your thoughts. Your feedback has been absolutely crucial for tweaking the mechanics, fixing bugs, and pushing development forward. Here's the link! We’ve just …
Hello Conductors! In this small update, I would like to explain the game modes. Given the demo feedback, I’ve decided to implement 3 modes + the tutorial mode. In Casual/Relax Mode, you have the freedom to just drive the train in any way you want, without time…
Hello, conductors! It’s been sometime after the Steam Next Fest event, and I believe it’s a good time to talk back to our community. First and foremost, thank you for all the support. It was the sheer amount of awesome people sending messages from all sources …
After many months of hard work, our demo and trailer are finally out!Check it on our Steam page and have fun!Share with all your conductor friends! Thank you all for the feedback and support!
Hello everyone!I’m happy to share that the very first playable Retro Rail GO! Demo is now live on Itch.io. Here's the link! This is a very small, simple, and still quite rough early demo. It features one line, three stops, and the core gameplay loop — just eno…
Hi everyone! It's been a while since our last DevLog, so let's get started! Since then, I have been working hard to get the trailer and the demo out for the Steam Next Fest, and made big leaps towards a more polished version for everyone to try. Unfortunately,…
Hi everyone! From the beginning of the development of RRG, two main "systems" were absolutely core to the game: the line (or spline) that conducts the rail building and gameplay; and the shaders that make the game have the retro look and feel. Without these 2,…
Hi, everyone! It's been a while since our first DevLog, but work continues on developing Retro Rail GO! This time, I would like to explain and show a bit of our customizable UI! Building a nostalgic "driven" game lead me to understand that different players ha…
Hi everyone! I would like to start this very first DevLog by thanking the 150 wishlists across the globe! The reception of Retro Rail GO! was way bigger and more positive than I could ever hope for! I'm really glad that you have liked this small passion projec…