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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Small fixes : -fixed some translation-related bugs, including one that caused the amount of stars collected to be wrong -workaround a rare bug in the level map where the camera would not return to the character after unlocking a close level, causing the charac…
I mostly worked on designing new levels this time, but I found time to add the last shop. -added another shop which sells fx-based character skins -2 brand new special levels, setting up a gameplay variation -7 new levels for various biomes, including the boss…
In this update, I worked on the 8th biome and did lots of fixes & tweaks thanks to more playtesting.-new biome, the Boneyard, a place at the bottom of the sea built on skeletons of whales and older beings.-3 new levels for the Boneyard : Fumarole shoal, Rottin…
This update has a lot of improvements to the player's visuals and the addition of a skin system.-Added a boss to the Sea of Storms-Implemented a skin system for the player. Currently 2 additional skins can be bought in a new shop in the demo, using pearls-Adde…
In this update, many new levels and mechanics made for the new biome, as well as some structural fixes.-7 new levels for the Sea of Storms biome : umbrella bay, sparkly sea, thunderwaves, turtle tide, vortex chamber, confusing cleft, stream stroll-tweaks to ex…
For this update, I worked on the feedback I got from playtests previously. I also wanted to add some content so I finished the visuals for the next biome, the Sea of Storms. -new biome : Sea of Storms, only has its intro sequence for now.-lowered the player's …
Many new things & tweaks in this update : -2 new bosses : I finished the boss for the Clam Plains, but I also made a boss for the Coral Maze entirely-4 new levels for the Coral Maze : anemone ambush, shifting sands, swirly back and forth, coffer guard-level de…
Hi everyone, due to the progress I've made on the game these past few months, I wish to gather feedback on the game's difficulty curve. I've added a lot of new levels thus the level progression needs some smoothing, to clear and ease brutal difficulty spikes o…
A lot of stuff here in this update : -reimplemented the level shop. It is now in the demo after you beat the first boss, and you can unlock bonus levels by paying stars. -made the visuals for biome number 6, the Coral Maze. It was a bit tricky to work with bec…
This update's pretty simple (development slowed down due to new year), I made new levels for the Wrecks biome : -7 new levels : One-way maze, Poison prow, Sea slug sanctuary, Venomous vale, Pick your poison, Treasure hunters, Toxic trap. Guess the new mechanic…
For this regular update, I made the visuals for the next biome, the Wrecks, and also worked on some bossfights. By the way, I am looking for playtesters to balance the difficulty of levels, since I'm in the level production phase. If you're interested, leave m…
This update comes a bit early for the Animals Fest. I mostly worked on adding content : the demo currently has 28 playable levels! -7 new levels for the Algae Forest and Sandy Seafloor : dune warren, silt snare, locked treasure, risky delivery, kelpfall, seawe…
This month, I made all the visuals for the 4th biome, the Algae Forest. Only one level has been integrated with it so far and it's not in the demo for now, but you can get an idea of the biome from the new screenshot & trailer. Additionally : - reworked the vi…
Mostly content this time, so : -added 3 new levels : Clam Cluster, Subway shooters, Spinning stars. 2 of those can be played in the demo.-tweaked Coral corridor, Turtle tram and Pag around.-fixed a bug where you could get stuck on the corner of a sand block.-f…
I've been developping the look and environment of the Sandy Seafloor biome, I may tweak it a bit still.There's a bunch of new stuff : -a new biome environment, sandy dunes and caves under the sea held by spiral shell pillars. You start to play with the sand bl…
I'm done with controller implementation!-You can now remap actions to controller buttons how you want, with the exception of movement staying on analog stick (it would require way too much work for what it's worth).-Added a new sand block, a type of solid bloc…
I finally worked on controller support. I also kept working on menus as part of the update. -you can play and navigate menus with a controller now. However, I haven't implemented customizable buttons for controllers yet (hence why you can't enter the control s…
I'm currently working on improving my game settings. -you can now set your controls from the pause menu. The controls menu now also has a confirm window when you leave it, to make changes to controls clearer -added a key to restart levels quickly (R by default…
Here is some gameplay from the current state of the game. I'll be in the chat whenever I can to answer questions.
I made some small changes to smooth out the demo experience while also doing background stuff. The demo includes a new playable level, the Foam cave! -tweaked the smooth camera to move differently when the character jumps -adjustments to cosy courier level to …