Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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86% positive of 83 · Very Positive · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 86% on 2026-11-01 → 86% today (83 reviews)
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Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Fix to ensure hinterland trading posts allow imports, but not exports Adjustments to impact of mood on chance of emigration to minimise work vacancies Bumped up starting mood for migrants, disallowed slave emigration Increased workers at well-dipper, adjusted …
Updated LibGDX library to hopefully fix certain audio/visual bugs and crashes Fixed mood effects and satisfaction-display for festivals Fix for disappearing porters connected to trade caravans Simplified display of reminders from advisors Allowed epcoac and co…
Hello Everyone It has been a while, but we are finally bringing 1.3.2 Update out to everyone. This is a big one :D, with farming rework, 4 Historical Missions, elevations and biome variety etc. (NOTE: This will break previous saves unfortunately as it is quite…
Allowed citizen traits to be defined in external .xml for easier modding Added steps in tutorial 2 for cisterns, aqueducts and basin upgrades
Made trade parameters more generous for random maps Allowed trading posts to add orders for goods not imported/exported by partner city Modified construction-behaviours to use multiple building-materials in a single pass Allowed sweepers' service-access to pas…
Modified hover-info for elements/buildings/citizens to appear below/right of the cursor Modified ambience-sampling for overlay view Updated help-info for buildings to include supervision information Updated hover-info for flora and unmanned structures Other mi…
Dear Tlatoani players, We have some important news to share. The Tlatoani Prologue will be taken down on December 19th. This marks the end of its journey as we prepare for the next chapter in Tlatoani’s development. Once again we want to thank everyone who pla…
Prepare for a deeper, richer experience as Tlatoani: Aztec Cities enters Early Access! This new version brings a host of new features and improvements to enhance your journey as Tlatoani. Prologue Update Highlights 8 historical missions - from 3 tutorial scena…
Paradox is one of the most prolific and recognizable studios in PC gaming. From Crusader Kings to Stellaris, Europa Universalis to Cities Skylines 2, it's either developed or published some of the biggest strategy and 4X games of the modern era. Paradox Arc is…
Various historical settings from around the world and across the centuries have been rinsed by videogames at this point - feudal Japan, World War 2 Germany, ancient Greece, you know the ones. However, one that seems to be overlooked despite its rich history is…
We have good news to share! Tlatoani now has a Publisher! Bellwood Studios and Perspective Games are partnering with Paradox ARC! A publishing label under Paradox Interactive. Together we’ll bring Tlatoani to Early Access on October 31st, and full 1.0 release …
Hello Everyone As you may have noticed that there has been a bit of a pause in updates recently. This is due to us working on some big updates! We are going to be testing a big change to the Farming System, mainly making peasant class housing be able to attend…
We have set up a basic guide to Tlatoani's mechanics. We will be updating and improving this as we go along. Guide can be found in the Community Hub > Guides Tab or by following the link below: https://steamcommunity.com/sharedfiles/filedetails/?id=3246534713
A little update on what we are working on :) Short term (~1 week): Add font-scaling option to the UI to improve legibility on smaller monitors and overall tweaks Revise settings pane to have different categories and maybe allow custom key-bindings Various mino…