Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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81% positive of 566 · Very Positive · Live from Steam
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A condensed incremental experience, where you build a colony to collect and merge bigger and bigger fruits. Combine game-changing technologies and special upgrades to find the best synergies and take your cash flow to another dimension.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 81% on 2026-11-01 → 81% today (566 reviews)
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1 item on Steam, newest first.

Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
This update fixes the broken UI that appeared when switching to Japanese or Chinese.The problem was caused by the font atlas exceeding 16,384 pixels, a size not supported by many GPUs. The atlas is now capped at 16,384 pixels, meaning you’ll still need a GPU c…
You asked for it, here it is. The game is now available in the following languages:Simplified ChineseJapaneseGermanBrazilian PortugeseFrenchI've also fixed a couple bugs:Fixed bug where lumberjacks would cut sapling that is not the lowest base tier.Introduced …
Bug fixing continues! Thanks for your reports. Queen bees from flowered trees will now prevent the lumberjacks from cutting their trees. Achievement 1024^2 + 0 now works even if you create multiple Mega Colonists at once. The run timer is now properly saved (s…
Quick patch, mainly to fix a broken feature. "We Don't Need Tower" No longer prevent from disabling the construction of towers. Fertilizer should no longer be able to jump from the ground to a fully fertilized sapling. Moles income rate is now properly reset a…
Summary I've fixed the freezing issue that was getting worse over time played. Other bug fixes Quality of life improvements Gameplay balance according to your feedback Bug Fixes Fixed the worsening freezes over time. Coming back to the tech tree after the ritu…
I keep working on bugs! Lumberjacks/Engineers should no longer circle in the middle of the map: this happened if they had targeted an unreachable tree. Trees will no longer spawn in unreachable areas of the map. Flowered trees no longer absorb melted fertilize…
Dear friends, What an amazing ride 2024 has been. I hope you had a great year. I started Idle Colony in February, and I couldn't imagine that 10 months later, it would be the successful release it is today. And it all started as a questionable game jam game: h…
Dear friends, We're getting closer and closer to the release date. I'm happy to announce that I will be shipping in time. I'd like to present you a new trailer for the game, (the release date is at the end of it): You can now have access to a brand new demo! I…
Dear friends. Because images are better than words, I'm happy to share with you this very short video about everything I've been working on during the last month. NOW WITH A GOOD MICROPHONE OMGGG Here's the points we go across during this 2min. devlog: Automat…
Dear friends, I'm making good progress on the development. I've been lucky enough to find a place to live for the summer and I'm working full time on Idle Colony. I've got a strong deadline for releasing the game this year and I have a solid idea of what all t…
Dear friends, First I just wanted to say thank you. You've been more than 9000 people to play Idle Colony demo in less than two weeks. It's not been two months since the Steam Page opened and you're already 5500 to have wishlisted the game! Additionally, 1200 …
Hey folks, Come have chat today and ask me anything you'd like to know about Idle Colony and it's development. While answering your questions, I'll be making a goofy attempt at speedrunning the game. See you at 9pm CEST (12pm PST)
Works, but may need extra effort. Results from Valve's own testing.