Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 3 · 3 user reviews · Live from Steam
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Breakthrough is an hardcore roguelike-shooter with high risk/rewards mechanics. Help Clunky see the sunset behind the mountain by fighting tireless monsters. Both balanced and very difficult, Breakthrough will conquer the heart of thoses seeking a great challenge.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (3 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
New Feature: Leveling up gives you access to random rewards with different tier of rarity. Gameplay: Leveling up no longer give health or mana back Challenge room now have a 50% chance to give gold instead of an active item. Monster spawn generation: randomize…
Gathering feedback during the first week of early-access helped me a lot understand how to bring you the most amazing experience while playing Breakthrough. This update main feature is a rework of the blood mechanics, it keep the same spirit as it was before, …
Gameplay: Gold income dosen't depend on the monster's LVL anymore, so the player can better enjoy the bonus he got with blood and barrels It also make it way much more interesting to keep your change for the next level. Slighlty increased the number of project…
Gameplay: Pause time when receive damages increased (55ms -> 75ms) to further enhance the sensation of impact Various adjustement to the difficulties easy and easier (only impact the player stats). This should help for a better experience when not playing in s…
Fixed bug brought by the previous update that made the music restarting when entering a room Improved the feeling of many monster's attacks by adding sound effects and animation, aswell as a screen freeze effect when taking damages Added the possibility of dis…
Receiving an attack while being immune no longer displays the visual effect of the attack and doesn't play the hit sound anymore. At low level of progression, reduced the number of big spider, small spider, white wolves, black wolves, red blob, green blob, spa…