Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
75% positive of 33 · Mostly Positive · Live from Steam
Loading reviews from Steam…
Deploy, adapt, and upgrade your mech in Project Lazarus 2—the next evolution of survival and rogue-lite action! Battle relentless enemies, unlock powerful upgrades, and forge your own path. Gear up and push your limits as every run brings new strategies and intense challenges.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 75% on 2026-11-01 → 75% today (33 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Fixed menu music not respecting music volume Fixed Cavarium utility part showing up as one of the 3 options instead of Cavarium Kit Changed Remastered Lumite scatter, Auto turret and Zenith Beam fire sounds
Fixed item indicator markers bugging out at some distance Fixed dashing monsters getting stuck
Fixed weapon mounting incorrectly when auto pilot is enabled Fixed Highscore upload exception not kicking in at times Fixed some elite monster animation not playing Fixed Concrete Dawn corner pipes not having correct collision Fixed some monsters with incorrec…
Version 1.1 with some hot fixes. Added Auto aim (Auto Pilot) which can be toggled. Please note that some mechs do not have this feature (Milena, Praetorian, and RunnerRX) Fixed Upgrade panel getting stuck if ESC key is pressed just as it opens Fixed St. Johann…
Finally Project Lazarus 2 is out. My goal was to continue from where Project Lazarus 1 left off. The base goal was to have as much content as the original Project Lazarus 1. And with legacy content being available, it should be a while until we run out of stuf…