Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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44% positive of 34 · Mixed · Live from Steam
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Master the art of formation and lead your medieval squad in strategic battles. Command, level up, and triumph over monstrous waves in this thrilling roguelite adventure!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 44% on 2026-11-01 → 44% today (34 reviews)
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Build 0.1.1 Release Notes First patch release for O! Holy Knight! If you have suggestions, feedback or anything, kindly leave a me a note via the forum. Enjoy! Added key controls UI to pause menu Improved field item distance marker to update immediately upon s…
Added Character speech Added Boss death effects Added Wave end effects Changed When the final boss is defeated, the game automatically ends with victory Improved Character HP Bar visibility Fixed Character HUD getting stuck on screen when it dies Fixed silent …
Release Notes Added Movement vfx Added HDR rendering support Added Game rendering optimization by removing redundant rendering pass Added Spatial compensation to item indicator positions so that they are more intuitive Fixed Round time being longer in later ro…
Added New item Bloodbound Added Boss statistics to post wave report Added Critical Hit Healing to Dreadring Added Hit Healing to items Improved Factoring of UI layers Improved Boss HP UI and logic animation Fixed ESC key prompting "Not Enough Cavarium" during …
Added Apprentice gains xp per heal casted Added "Gain XP Heal Cast" attribute to some magic items Improved Shrine spawn to prevent all shrines bunching up Improved Player damage detection Improved Damage and XP text handling performance Improved Screen brightn…
Added Boss enemy system Added New boss Dragon Added Shrines (Healing, Haste, Experience and Magic) and their systems Added New XP calculation and UI system Added New game conditions Added range indicator for self destructing monsters Added DLAA support Improve…
Added Item fx so that certain items change unit appearance Added Prioritized return to position feature (Doesn't try to block or attack, but gains 1.8 speed) Added Prioritized return VFX Added Item icons to units during upgrade phase Added Small item icon text…
Added Mini map Added Height adjustment to item window so that it automatically adjusts Added Item combination hints to codex for locked items Added Spike monster to be priority enemy - archers and above will attack them first like red slime Added Text for code…
Build 0.1.1 Release Notes First patch release for O! Holy Knight! If you have suggestions, feedback or anything, kindly leave a me a note via the forum. Enjoy! Added key controls UI to pause menu Improved field item distance marker to update immediately upon s…
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.