Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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96% positive of 30 · Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
You are a Toaster. You have been tasked with eliminating targets by expertly maneuvering into their bathtubs. Use your power cord and toast abilities to slow down time, grapple and swing around physics-based environments to execute a Toastercide, all while navigating as fast as possible.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 96% on 2026-11-01 → 96% today (30 reviews)
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Toastercide Release Patch 1.002: Space Level volume decreased from 100 to 80 Bug fix in Space level where white houses could not be grappled to Fixed bug where the AllStarAchievement would be given very freely Non-electrified socket in Level 3 removed Fixed bu…
I've been getting a lot of comments about how the swinging rope feels loose, so I decided to tighten the rope a little bit by making it slightly shorter than it currently spawns. Hopefully this will make the rope act closer to player intention. However, this m…
Fixed some minor bugs and added some tutorial hints to the third level for those who are having trouble getting up the stairs. I also added some electricity/spark effects for when you grapple to an electrical item. Toastercide 0.525: 2/20/24 Added Electricity …
A major Toastercide Update has dropped and it's a new game mode! A tsunami is hitting and the toaster must grapple and swing through an infinite city in order to survive. The city is procedurally generated, so every run is different. You can also collect coins…
Its been quite a bit since the last update! Truth be told, I needed a bit of time to rest after releasing the game, and life just kept getting in the way of returning. I am happy to announce that the final feature in Toastercide is coming soon: an Infinite Pla…
Toastercide has finally released. Its been quite a journey. Toastercide initially began as just a small project where I could learn how to make 3-D games. It was meant to just be a 2-3 month development period, but then one of my reels blew up, and I realized …
Toastercide is releasing on November 22nd! After at least 3 different delays, I'm finally confident in launching Toastercide. Theres 6 very unique levels (plus 3 revamped tutorial levels), for fans to play! There are still a couple minor feature's i'd like to …
Hey everyone! Sorry about the lack of updates and general radio-silence from me. It's been a hectic couple months for me since I started my first real job and moved to a new city for it. These big life changes were the reason the original release date was in Q…
It has been far too long, but I have a really big update for you all! The discord is now open and the playtest is open for signups and includes three new levels incorporating many new mechanics. These include: Hostile Enemies Style Points System New Toast abil…
The Toastercide closed beta playtest is now open! There will be a relatively limited number of spots, so sign up early for the best chance at accessing new content. There will be three new levels in the playtest, with more to come. These levels all include the…
A new mechanic has been added! Players can how collect toast (up to 2), and eject them to use a special ability. Only one special ability can be equipped at a time via the Workshop. Abilities are unlocked by using points. Points are earned by beating missions,…
A lot of people have mentioned that the swinging rope feels too long. This is likely because the rope is created to be *exactly* the correct length between the toaster and the target. However, this makes the swinging rope feel a bit clunky, and players often h…
Hi Everyone! A lot of you are coming from my instagram post so thank you for visiting! I really did not expect that post to blow up! There's a demo for you guys to play and see if you like the game. One of the big reasons I released the demo was to get feedbac…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.