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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
So there was a critical bug where the game would stuck in the intro cinematic. This essentially meant that new games could not be played. Oops. Also achievements have been added to the main game. However, since only the demo is released, I doubt that players w…
A decent amount of bugs and problems were found within the first day of playtesting the new version. Not all of them are fixed, but a lot of the easier bugs have been smoothed out! Red Sun 0.905: 9/26/23 Fixed multiple Respawn Triggers bug Player can no longer…
Just wanted to make an announcement about the development of The Red Sun. Its been almost a month since the last build, so I wanted to explain what is going on. A big part of the delay between updates is that the Red Sun is being turned into a metroidvania! Th…
Development on a big update started last week, but before I put that out, I just wanted to add a few small fixes to bugs and undesired behaviors. Many of these relate to boss fights or adjustments related to the healing mechanic. Red Sun 0.885: Rooftop Fight C…
After significant game testing, I've noticed that the bosses are a bit unfair at this point. Most of them fly too high for player to hit consistently, and often "run away" from the player. This evasive behavior also encourages the play to fight evasively as we…
One of the major problems/complaints I saw in game testing was how punishing getting damaged felt when the player had a laser ready. The complete reset of the combo significantly slows down the tempo of a fight, and forces the player to act evasively/passively…
Ever since the beginning of development, I've been debating on whether or not to make the game linear or something more open like a metroidvania. Since the Red Sun is one of my first projects, I decided to start off with a linear game, since designing levels a…
I've avoided adding healing to the game, mostly because I was lazy, partly because I wasn't sure how it would affect the difficulty curve of the game. However, given the steep curve near the beginning of the game, I felt that a drastic change was needed. Heali…
Hi there! So the Red Sun has been in development intermittently for just under 7 months now, so some form of announcement is probably long due. The demo has been out for about 2 months and there have been a lot of updates that I haven't been announcing, mostly…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.