Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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91% positive of 24 · Positive · Live from Steam
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Gothic Virtual Tabletop is a virtual tabletop application that can be customized to support nearly any TTRPG or Wargame.
Live data from Steam, tracked by SteamPlayerBase.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 91% on 2026-11-01 → 91% today (24 reviews)
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Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
testing2
Add evaluate_roll() macro functionUsed on an existing local variable holding the result of rolled dice in order to evaluate additional roll options such as counting instances of rolled numbers, getting the highest/lowest values, and most other roll options all…
Add new drawing modes (Circle, Square, Cones 45,60,90 degrees) click the drawing tool button to cycle between drawing modes. The eraser tool will use the current drawing mode for its erasing. You can also cycle through drawing modes by clicking the eraser butt…
Allow you to provide runtime arguments to macros executed from link_macro(). This change will not break any macros. New usage of link_macro(): link_macro(token, "macro_name", arg0, arg1, ... , argn); link_macro(self, "Take Damage", 7, "Goblin Spear"); See docu…
Fix ruler distance on maps with grid type set to 'none', the cell size and distance_per_cell now properly interact. Increase default token import size to 256x256, previously the default was 100x100. For larger tokens this led to badly pixelated images. * * You…
Added macro function 'is_valid_variable(var_name)' Added script comments * (Comments begin with the pound sign '#', and MUST END WITH A SEMICOLON, just like any other line.) Any line beginning with a '#' will not be executed as a part of the macro. documentati…
more like sexy fixes you know what I'm saying
# add macro self.set_rotation(x), where x is the angle in degrees# add '.dice' to variables that hold the value of a dice roll. Showing this value shows a sorted list of the rolls, with low and high rolls highlighted. # fix issue with execute_macro where passe…
Add circle and cone (45, 60, 90 degree variants) ruler options. To change your ruler: Click the ruler tool button to enter ruler mode Click the ruler tool button to cycle through the modes And just like every other tool, right click to leave the ruler mode.
When you select the pencil/eraser tool from the top menu bar, a slider will appear under those buttons allowing you to change the pen size. The technology is here, people. We made it.
This update adds two tabs to the Macro character sheet tab. One is 'Battlecry', and the other is 'On Turn'. Both tabs have a text box for you to enter a macro script. You can leave them blank. The script in the 'Battlecry' tab is executed when a token is first…
add "keep_middle" argument to roll() macro function (docs updated) "keep_middle" lets you keep x median values from a set of rolls. (If keeping_middle on an even number of rolls, the lower of the two 'median' values will always be picked.) add "is_clickable" t…
This update brings the long awaited New Macro System! For anyone currently running a campaign, YOU AND YOUR PLAYERS should switch to the 'classic-macros' beta branch BEFORE you open the campaign on this new update. You can switch to the classic-macros' beta br…
If you are currently running a game using Gothic VTT, you and your players need to switch to the 'classic-macros' beta branch. To switch to a beta branch: Go to your steam library Right click Gothic VTT, and click 'Properties' Go to the 'Betas' tab In the top …
This update comes with one 'breaking' change: default_character_sheet.json is no longer located in the base campaign folder, it is now in the tokens/ folder. This change will happen automatically for you when you open an existing campaign. There is nothing you…
add ping feature (right click on the map to ping) fixed an issue where macro meta functions were resolved in the wrong order, resulting in confusing output. Campaigns autosave every 3 minutes (new), in addition to when you close the application (old), and when…