Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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55% positive of 9 · 9 user reviews · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 62% on 2026-11-01 → 55% today (9 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
🎨 UIItem tooltip UI no longer gets cut off at the edges of the screen. Tooltips for equipped items in the inventory now display correctly as well.⚖️ BalanceSpear wall formations now receive 2.4× more speed-based damage scaling compared to cavalry. Additionall…
This update was originally planned to be merged with upcoming patches. However, due to dramatic improvements in optimization and combat AI, it has been released immediately.⚙️ Optimization⚔️ Combat PerformanceRecommended battle size: 1400 (Ryzen 9800X3D)GPU lo…
New Content New races have been added. Only battles are available; there is no world map gameplay yet. Test soldiers are provided. Optimization If you have a good CPU, you can raise the battle size to 1,000 soldiers. The default option is 420 soldiers, which i…
In next update, the majority of grand strategy content will be removed in order to create a game centered around storytelling. Only 3 cities will remain, and the rest will disappear, leaving about 12 towns. The gaps will be filled with gathering points and dun…
🏘️ Town Mechanic ReworkMerchants and recruitable troops now appear outside towns when you approach.Town boundaries will be clearly defined on the world map in a future update.If outlaws or hostile forces enter a town’s area, the garrison will sortie and inter…
⚠️ NoticeThis build has not been validated for long-term play.Shields must be equipped in the fourth weapon slot. Otherwise, a crash may occurA verified and stable build will be released in about one week.Using old save files may cause civil wars in all kingdo…
The world map gameplay is now active. (Long-term playtesting is not yet complete.)Basic diplomacy features have been added:You can join or leave a faction.If you own a fief, only armed independence is currently possible.A future update will introduce a method …
The battle system has now reached the level originally aimed for in the official version. The uploaded video showcases a full-scale battle conducted entirely under AI command.⚔️ Battle System RewrittenThe bow and throwing mechanics have been completely rebuilt…
4k resolution Combat / AnimationAll attack animations now strike precisely forward.Stab and swing attacks always follow the player's viewing angle.When the player is running as infantry, the melee weapon aim point no longer jitters.InfantryInfantry moving back…
With CPU specs from 8 years ago, now can handle 450 infantry at the same framerate as shown in the video. With current CPUs, that number increases to 1,000 infantry. For cavalry, the figure is 800.In the future, by moving the soldier angle adjustment logic to …
Fungor – Six times the health compared to other factions of the same tier. They have low attack power and armor, but excel at forcing prolonged wars of attrition using poison.White Caps: Pure spore fundamentalists.Ascendants: Girls who willingly implant spores…
4K video. I previously announced a switch to turn-based gameplay, but I didn’t notice the users’ objections at the time. In fact, for about a month I’d already been considering how to handle the action version of Total Blade, since a complete set of solutions …
In the course of the game, Star Masters are tracking you. You need to gather fuel and move your base before it gets discovered. Each location you move to has different biomes, and the soldiers that appear in missions vary accordingly. You can recruit new soldi…
After removing grand strategy and trying to create a game centered around storytelling, I realized that overworld exploration had no meaning. Also, the concept of the story was created, but it didn't make sense for the player, who plays the role of both invade…
This will be a feature applied in the story version. Hair physics and skirt physics have been implemented. The new feature of building construction and management for the carriage will be operated through an interface rather than TPS characters. These changes …