Last 7 days
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50% positive of 2 · 2 user reviews · Live from Steam
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Medieval overworld RPG, 3d physics battle, massive battle
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 50% on 2026-11-03 → 50% today (2 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Old save compatibility - NO. The vehicle design system has been completely changed from the ground up. Caps on parts are temporarily unlimited. Speed is determined by the engine and overall weight, not by the wheels. A flight power value has been added f...
AI nations are waging war against each other. Each country has a desire to reclaim their stolen land and an obsession with a particular foreign city. The player can recruit enemy generals using Prestige. The more generals recruited, the more Prestige is consum…
All maps have been revamped. With long-range combat now effective on all maps, weapon balance has been altered - the accuracy of all howizer has been halved and the damage of all Railguns has been reduced by 35%. There is no change to cruise Missiles. but the …
Companion system: you can hire companion from each capital city. You can customize companion tank and perks. New origin - Lone wolf : Can not hire army card, only can use companions. Mothership and player tank are stronger in this origin. Changes : Added world…
The medieval combat version will soon be deleted. It is DRM free, so those who want to play it should save whole game file. Owners of Tank Kingdoms will also own the newly released separate version of the medieval combat game. The integration may take 3 to 10 …
Updating from a tank game to a medieval combat game is interpreted as a complete change of game, which is not allowed on Steam Steam recommends releasing the medieval version as a new game, automatically granting ownership to Tank Kingdoms purchasers. I plan t…
An actual playable version has been updated. The neutral territory system I mentioned previously has been ad...
The beta version will not include main quests, but all other systems will be in place, allowing for extended gameplay. It is scheduled to be released in November. In the beta version, various biomes will be implemented. Each biome will have a different managem…
Battle works find. But this version does not support long term play. Future plan: Removing grand strategy contents. Convert to overworld adventure RPG game
An update for the game will be released in 1 to 2 weeks. In this alpha version update, voice acting, mounts, storylines, quests, and siege battles will not be available. I'm sure that you're familiar with this UI. We've added prisoner system. prisoners can be …
It will be changed to a grid-based inventory system. There is a minor issue where the top left corner of an item sticks to the mouse instead of the center when clicked, but it doesn't affect usability. There are no stackable items. The long-range weapon of hum…
At first, we attempted a camera perspective similar to Wartails, where the player clicks on characters from a top-down view. However, the 0th character, which is controlled by the player as an avatar, is crucial, so we couldn't use the Wartails approach. To im…
Giants can accurately aim and stab a girl four times smaller than them with the tip of a spear, and they can rush towards a girl eight meters away and precisely slash her with a small dagger. I tried to make the animation stance change depending on the weapon,…
To block attacks, stamina is depleted. Giants, in particular, have a high Impact coefficient, making it difficult to block their attacks. Regular attacks consist of two alternating motions. There are also two types of power attacks. performing a power attack w…
New Additions - There will be a 3D pilot for the tank, allowing you to exit the tank and shoot guns or wield a knife. All 2D elements will disappear, and conversations, village interactions, and companion management will all take place in a 3D environment. The…
The world map will be changed to a turn-based system based on hexagonal tiles. Each turn, the player will receive a certain amount of movement points and will explore special locations or resource spots in the vicinity. The production queue list is assoc...
Making a world map in 3D is overwhelmingly easy, but there are issues with performance, pathfinding, and compatibility with 2D sprites. To address this, I have tested a 2D world map...
This update is scheduled for sometime this week and save files from the current version will not be compatible. After this update, there will be another big change coming soon, so most soldiers and monsters will continue to use the same tank design for the tim…
I am currently in the process of changing the existing cube-based combination system to an actual parts assembly system. This has resulted in increased flexibility and improved aesthetics due to the variety of available specifications. However, there will be n…
Cube build based tank system made it easy to make new faction. 6 kingdoms added. so at the early access release, world connected from England to Japan.