Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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54% positive of 92 · Mixed · Live from Steam
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A Sci-Fi colony and strategy sim with a complex economy, immersive logistics, and a war against the rise of the machines! Build your colony and ensure supplies for your people. Automate industrial ships and create combat groups to defend against waves of enemies.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 54% on 2026-11-01 → 54% today (92 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Water and oil sources are no longer divided into deep and shallow types This was confusing for many players. At the same time, in future patches, I plan to add a new underground resource, which will bring more variety to the economy. Additionally, a cap on max…
Trading ships now correctly trade with the Storage Network.
Hello everyone! In this update, I’ve significantly reworked the storage system, work areas, and made several other improvements. I believe this update has made the game more intuitive and much less confusing! A huge thanks to everyone for your feedback and sug…
🏔 🚐 ⛺️ A game about a former Sherpa who bought himself a van and travels through a cozy open world, helping other adventurers with transport, crafting, and cooking!A relaxing atmosphere of outdoor adventures, camping, and mountain landscapes!I’ll create a bu…
Hello everyone, and a huge thank you for your support throughout this time! I’m excited to announce that I’ve released the full gameplay of the game! After a few weeks of testing and fixes, I’ll press the full release button on Steam once the new screenshots a…
Hello everyone! ❤️ In this update, I’ve added a Colony Overview and production limits, along with a dozen fixes and improvements! Colony Overview I received a lot of feedback requesting a colony overview, and now it’s finally here in this patch! The overview i…
Hello everyone! While the Steam strategy festival was underway, featuring Oasis Mission, I was hard at work developing this major update! It consists of three parts: Combat system improvements General gameplay improvements Engine, graphics, and performance enh…
Hello everyone! I want to share my plans for the upcoming updates! First of all, I can see that the last three updates have made the game much more intuitive, and the feedback has been overwhelmingly positive! I’m incredibly happy and grateful for that! I real…
Hello! In this update, I focused on enhancing the AI and behavioral patterns of ships, improving the user interface, fixing performance issues, and implementing improvements based on your feedback! Storage System Rework Announcement The storage system has rece…
Hello everyone! In this update, I’ve made many improvements, including some based on your feedback! Game Time, Performance: Added an algorithm that limits economy updates and animation calculations to no more than 90 times per second. This helps reduce CPU and…
Hello! Happy New Year! 🎄 In this patch, I’ve refined and optimized the graphics and interface. Improved Procedural Rock Generation Rocks now feature a more detailed and appealing texture, giving them a more dynamic appearance. Enhanced Shadows & Lighting...
Hello everyone! ❤️ Thank you so much for your support and feedback! I’m incredibly grateful to you all! ❤️ In this patch, I’ve improved the shaders and post-processing, as well as polished the most noticeable issues in the game and fixed various bugs. Post-Pro…
I feel awkward asking you for this, especially since you already invest so much and do so much for the project. However, I really need your objective reviews on the game's page, as there are currently many old reviews from versions 0.6.0–0.8.0 that won’t even …
Hello everyone! I'm thrilled to share this fantastic update! In it, I managed to finalize most of the planned mechanics, and their implementation is as close to ideal as possible! For example, I prototyped the trade mechanic about eight times over two years, b…
In this update, I’ve finally completed the integration and testing of the Steam Overlay for Windows and GeForce Experience. I hope this will help grow the game’s community and encourage sharing screenshots on Steam! Improved Ship HUD Display - Added health and…
Hello everyone! Thank you so much for your support, and a special thanks to StellarWolf for your incredible involvement in testing! I’m excited to announce the start of development on Patch 0.9.0! In this update, I’ve taken into account players’ feedback and i…
This update introduces a detailed help center for the captain, with descriptions of the core game mechanics. A critical save game issue has also been fixed.
Landscape Optimization Increased game loading speed and reduced memory usage by optimizing all landscape operations. Fixed Ship Collisions Ships now have priority based on their tonnage. If ship tonnages are identical, the ship with the higher internal ID is p…
This update significantly reduces VRAM and RAM usage, resulting in improved rendering speed responsiveness. It also fixes some loading issues with certain textures and objects. Difficulty and Intensity Adjustments In new games, the intervals before the first w…
In this update, I’ve added combat mechanics with resistance to the machine uprising and completely reworked the colonist system! Additionally, I've introduced the option to choose a backstory, which unlocks certain blueprints available in later stages of the g…