Last 7 days · history since Nov 1, 2026
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100% positive of 3 · 3 user reviews · Live from Steam
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Rogues' Purgatory is a gothic roguelike RPG. Fight the physical and metaphysical evils in the Mantle, a gearpunk cave system interspersed with towns, spires, and mystery.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (3 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
ChangesAdded menu arrow and direction controls to quest conversations (previously not added)Re-added all quest types, with twistsBugfixesFixed bug when loading a save and using the inventory
ChangelogChangesQuest now have twists which change how the quest develops and ends.Each quest type has 3-4 twists which can make it more challenging.Added companionsCompanions spawn in towns and abbeys, one companion per stratum.Companions will travel with you…
Changes:Added in sins to all quest conversations and encountersAll sins will give you some sort of short term benefitAdded clothing shopsAdded the effects of effectsAdded more encountersTransmogrified all the panels into different art stylesAdded sausagesBugfi…
ChangesAdded confessionAdded difficulty scaling as a result of sinAdded penance questsAdded more artwork to encounters and Secret rendering modeAdded some sin tracking to some situationsName change! Rogues of Europa is now Rogues' PurgatoryStore presence is al…
ChangesAdded 18 or so encountersChanged many encounters to automatically trigger when moving into the relevant grid.Changed some encounters to be able to be re-triggered.Some encounters give experience points.Added some more functionality in the secret renderi…
ChangesAdded 9 new cave encounters, which spawn in caves exclusivelyAdded some new encounter artworkFixesFixed Spires not being renamed on signs.Known IssuesNot all encounters have artwork. The pink square missingno texture will be a placeholderWork has been p…
The past month and a half I've been in and out of the field, and admittedly facing a bit of writer's block and lack of inspiration.However, I've had a talk with my mentor and I've made a plan to release (or at least get close) before the end of the year. That …
I've been working diligently these last few weeks on companions (after being sent out in the field again), and I've nearly ready to get a new update out, but it will probably happen later this week (maybe Friday). I've mainly been working on tactics and compan…
I'm back from being in the field this week, and I've been working on a lot recently!First off, I have re-added puzzle doors. So far I have re-added 3 different types. I'll probably eventually make a few more of those, but right now was just getting the proof o…
I went back into the field almost immediately, but I still am making progress here. I decided against an update sooner because I wanted to get a little more content in before I did so. I'm almost ready for the final 0.3 update.The plan looking forward is to fu…
After coming back from the field, I have been working on penance quests. Essentially, they're going to very strongly resemble the existing quests, except they won't have a reward. The "reward," granted in advance, will be a reduction in difficulty brought on b…
I have been very diligently working on encounters the past two weeks, but I also have to be studying for an examination this Tuesday, so that was cramping my style a bit. However, I'm already at 25 encounters, so already halfway to the goal of about 50. I'll p…
It's Sunday, and I feel like I accomplished everything I wanted to this week.I did a lot of bugfixes earlier in the week, with many thanks to those who submitted reports. I should have been better with some of the QC things, but it was what it was, and things …
Another quick one this week. My wife and I were entertaining some guests and that crimped my time a bit. I now have 24 regular and 24 mini conversations to write, and 27 days of Lent left to write them. Maybe I should temper my expectations a little bit but I …
Just a quick one this week. I've been working relatively hard on conversations, and managed to fill out a bunch of them. In terms of progress, I have 24 large conversations and 30 mini ones left, which could be done in as early as three weeks from now, but mor…
Lent has begun, and with it I feel it necessary to write a devlog which I have neglected, even as I look at the neglect in my spiritual life. But what's more important in this area is that the practices which I will perform this Lent will serve to improve my w…