Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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78% positive of 14 · Mostly Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Navigating the Labyrinth is a classic first-person party-based dungeon crawler RPG with grid-based movement and turn-based combat. Discover the secrets and riches of the labyrinths, and save your dying city.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 78% on 2026-11-01 → 78% today (14 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
1 item on Steam, newest first.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Fixes an issue with zone transitions caused by uploading an incorrect build.
Includes minor fixes and UI improvements. Fixes the keyboard shortcut "H" for hide while in combat. Fixes an issue where the full list of beneficial effects on a character would only show up on the character sheet if the character had at least one negative eff…
Changes in this update: Fixed an issue that would cause identifying items to be far too difficult for very high-level thieves. Mana and hitpoint drain amounts from special attacks now depend on the level of the attacking monster. Added some basic animated open…
Fixes an issue that caused the incorrect achievements to be unlocked and adds a frame rate cap setting.
Fixes an issue that would cause clicking the "Open" button to not close the chest window, allowing it to be clicked repeatedly. Enchanting Leather Gloves will no longer result in Enchanted Leather Armor but rather Enchanted Leather Gloves. Foot slot items like…
Fixes an issue with saving and loading portrait changes made after character creation.
Marked exits as visible on the map so it's easier to see zone transitions. When monsters attack in Zakros, there be a maximum of 2 groups (previously 4). Reduced the size of the demo download by excluding some things that weren't used. Fixed an issue with coun…
Fixed an issue that could cause Steam achievements to be delayed or fail to trigger. Changed non-stackable buffs so that the duration will renew when re-cast on a character that already has that effect. Pure spellcasting classes now get a bigger bonus to natur…
Characters now have 12 inventory slots instead of 8. Resting is now faster. The chance for thieves, mercenaries, and skalds to detect and disarm traps on chests has has been increased. As a reminder, detecting traps is modified by intelligence and disarming is…
Fixed an issue that would cause custom portraits not to save. Fixed an issue that would cause the game to get into a weird state when selecting "Leave" after selecting "Use Item" in combat. Fixes an issue where the game would get into a weird state where keybo…
Added a portrait browser for selecting character portraits. It is accessible on the character sheet as a portrait icon just to the right of the character image. To browse for a file on your local system, there is now a folder icon to click instead of clicking …
Added some content to a remote area of the First Labyrinth map that changes depending on whether you freed or enslaved the goblins. Fixed an issue that would cause the combat message delay to be reset to the default value after exiting and restarting the game.…
Oracle healing spells are now much more powerful, especially at higher level. The duration of the Regeneration and Rest spells has also been increased slightly. Sage attack spells now do more damage. Sages also gained the new spells "Crystallize" which turns t…
Changes since the last demo release: Added a LOT of new quests, events, and unique encounters and interactions to the game, many of which reward unique items. Added many new traps to the game. Be careful. Adjusted the hills areas to spawn fewer monsters in com…
In addition to building a lot of late-game content that isn't in the demo (like the Ruins of Old Zakros, New Temple, Ruined Temple, and Ruins of Phaestos zones), a lot has been added in areas that are visible in the demo. Added experimental Turkish, Polish, an…