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86% positive of 38 · Positive · Live from Steam
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Wizard Warfare 2: Cephalopod Wars is the sequel to Wizard Warfare, a fantasy-themed, 4X-style, turn-based strategy game with a strategic empire management layer supported by a detailed tactical battle simulation layer. Now includes fully simulated naval battles.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 86% on 2026-11-01 → 86% today (38 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Changed: Shared content (1 download)
Version 1.0.61414836 (21)
This is a small patch release to improve the following areas:Change List:Bug Fix - upgrading squad incorrectly sets experience level to zeroUI - 'Lair Created', 'Lair Destroyed' notificationsUI - various typos and description fixesPlease contact us at support@…
This is a small patch release to improve the following areas:Change List:Balance - caravan transfer range set to double City Density minimum distanceBalance - raw materials storage increased by buildingsBalance - at maximum research, surplus research is conver…
This is a small patch release to improve the following areas:Change List:Balance/Feature - new game config setting 'City Density'Balance/Feature - new game config setting 'AI Settlements'Balance - initial city density reduction (ongoing)Balance/Bug Fix - 'Arca…
This is a small patch release to fix a few bugs:Change List:Bug Fix - removing last squad/company from auto-exploring group causes invalid stateBug Fix - details missing from Heroism unit effectBug Fix - blocked auto-road path causes infinite loopBug Fix - aut…
This is a small patch release to improve the following areas: Change List:Balance - new game capital cities start with stored materialsBug Fix - workers moving after road/highway build when blockedFeature - city 'Claim Tile'Feature/Automation - city Rally Poin…
This is a small patch release to improve the following areas: Change List:Feature - enabled Cylindrical map wrappingSecurity - upgraded engine versionBug Fix/UI - various minor bugs and visual artifacts fixed Please contact us at [email protected] or o…
This is a release to improve the following areas:Change List:Balance - 'Artifice' research schoolBalance - equipment qualityBalance - equipment magic pathsBalance - equipment combat abilities (healing potions etc)Balance - various new equipment addedBalance - …
This is a release to improve the following areas:Change List:Balance - Air Elemental health and damaged reduced slightlyBalance - Physical Flight gives Accuracy penaltyBalance - new unitsZombie Wolves, Zombie Bears, Harpies (and lairs), Cherub Archers, various…
This is a release to improve the following areas:Change List:Balance/Feature - Neutral Cities split into individual city-state teamsBalance/Feature - Neutral Monsters split into magic path teamsBalance/Bug Fix - increased University researchBalance - new units…
This is a release to introduce the following new features:Change List:Feature - Hotseat (PBEM) Multi-PlayerUI - various info/tooltip and visual improvementsPlease contact us at [email protected] or on the Steam discussion forum if you have any issues.