Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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80% positive of 26 · Positive · Live from Steam
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Survivors of Mayhem - a fast paced fantasy survivor game. Embark on a heart-pounding journey through waves of fantasy battle, where chaos reigns, and your every decision could mean the difference between life and death.
Live data from Steam, tracked by SteamPlayerBase.
No authorized Steam key store lists this game right now.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 80% on 2026-11-01 → 80% today (26 reviews)
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey everyone!I recently wrapped up school and graduated with my bachelor’s degree! It’s been a big milestone, and with that chapter finished, I’m looking forward to putting more time into Survivors of Mayhem.Development is still moving forward. Lately, I’ve be…
Today build is the start of adding some more hardening to the security for the leaderboard system. I'm going to end the current leaderboard season and start a new one up in August. I've added some pretty in depth Steam validation and token validation systems s…
Hello everybody! Today's update brings new stuff! This is a new build using Unity 6.4, this new build brings DirectStorage support! This is a blurb from Unity's release on the new feature: "This new integration allows developers targeting Windows to utilize th…
Todays update brings a pretty big gameplay change, and I'm always trying to improve and make things more fun and dynamic.This new build has enemies dropping experience shards instead of automatically awarding experience to the player on kill. This will allow f…
Happy Winter Sale everyone! Thanks to all the new people that have bought copies of the game over the last few days, I appreciate each and every one of you. Todays patch is some more additions based on feedback from a playthrough by a Twitch streamer named @Ma…
Nothing crazy today, just an small update. Added a few tutorial screens to the start of the game, leveling up, and the end of wave shop. You can disable these by turning "Show UI Help" off in the Options -> Control panel section. They will also automatically t…
Today’s update focuses on combat feel, clearer events, and world polish. Thanks to everyone sending feedback and screenshots!Combat and movementStandard melee enemies now deal damage better in line with their visible strikes, commit to their swing direction, a…
Today’s update brings new abilities, completed ranged summons, a refreshed Class Mastery lineup, and more detail across all three levels!New AbilitiesArcane Missiles — Spiraling purple missiles that home toward enemies.Ground Slam — Three expanding earth rings…
I’m hoping to have the development branch ready to go live on the main branch this week, probably Thursday maybe Friday at this point, provided testing goes well. I've had to do a lot of extra testing and some scope creep hit me pretty hard today cough Dynamic…
Hey everyone,I wanted to take a moment to talk about where Survivors of Mayhem is today, where it’s heading, and thank everyone who’s supported it along the way.I’m one guy making this game, a solo indie dev, and I’m a gamer just like you. I love finding a gam…
Today’s update brings Class Mastery progression improvements, ability balancing, and combat fixes! I know the class mastery thing is a big change, it locks some abilities behind a progression track, its a testing thing, I can easily remove it or roll it back i…
Survivors, things are coming together!We’ve got fresh artwork for the Steam page to reflect the new classes, and testing on the new dev branch is nearing the finish line. I'm hoping to have the dev branch finished testing this week and have it merged into the …
Lots more changing with todays update. New abilities, new boons, new mini boss variants, new randomized world interactables, new boss telegraph indicators, snare effects, damage tracking fixes, music fixes, so many things! Check out the list below.Three new ab…
Todays dev branch brings two changes. I added a manual aiming indicator to show what direction the attacks are going to fire in, and I changed the scaling mode for endless from a linear progression of difficulty to an exponential. After testing the linear styl…
Combat camera shake: Subtle camera shake makes incoming damage feel more impactful.Stronger physical deaths: Enemies launch with varied distance, direction, rotation, and pacing, with extra force on critical kills.Standardized color for damage, dots, and crits…
The next update is ready for testing, bringing new weapon evolutions to the existing classes and the rest for our newly added classes. The other big takeaway is that Endless mode is now enabled for you to try out. :)New Endless Mode: How long can you survive? …
The next update is ready for testing, bringing two new classes, eight subclasses, and new weapon evolutions!Two new playable classes: Rogue and Cleric.Four Rogue subclasses: Assassin, Duelist, Shadowblade, and Trickster.Four Cleric subclasses: Paladin, Inquisi…
I just wanted to say thank you to everyone who supported Survivors of Mayhem during the Bullet Fest.As a solo developer, seeing over 100 new players join the game during the event was incredible and means a lot to me. Every purchase, review (and if you haven't…
I have created and added a new Linux + SteamOS depot for the game and pushed up my first Linux build. I do not have a linux test system or SteamDeck to test this on but I will see if I can figure something out. That being said, I have a new build up for those …