Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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100% positive of 2 · 2 user reviews · Live from Steam
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Follow adventures of four not as much friends as they finds their way through zombie city, get acquainted with an ancient vampire and discover what happened to their cute blonde friend after this meeting. Republish of an old point-and-click adventure, with all 3 episodes in a signle game.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (2 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hello, friendsWe have finally set the release date for our new game, Jewelmix. It is a remake of an old classic Columns. Jewelmix will become available on October, 22nd, and to celebrate this, we will discount Non-Fellows for one week.You can add Jewelmix to y…
Hello, fellows! Soon we will be publishing our new old game - Jewelmix, the remake of venerable Columns from a good 35 years ago, with the new graphics, achievements, Steam leaderboard and full support for the keyboard, mouse and whichever controller you might…
End of the year festivities are coming. For some countries, the Christmas is approaching, while other will wait for a New Year holidays. Still, surely, this is the happiest and best time of all. Wherever you live, we wish you the greatest holidays and the comi…
Finally, we've finished the testing and ready to share the game with you. It was a rough month, and I would like to thank everyone who was a part of this game - both back then 12 years ago and now; as well as our friends and families who helped us in our work.…
This week, we've finsihed the recovery of the game, and started the longest and tirestome process of the development - the testing. Unfortunately, because of the nature of the engine, aging codebase and some poor decisions in the past, we can not fix all the b…
Recovering a game made over ten years ago is quite a testing task. One of the biggest mistake we made 12 years ago, is to write a game using components which was losing popularity even back then. Now those components are niche at best. They have changed its li…