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81% positive of 22 · Positive · Live from Steam
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Myriad Mayhem is a challenging Hero Siege game with roguelite and base-building mechanics. Forge builds from equipment and abilities — each with exclusive talent-trees — and grow powerful enough to withstand the neverending onslaught trying to raze your kingdom to the ground.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 81% on 2026-11-01 → 81% today (22 reviews)
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Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Dev Log — Slower Roads Ahead, But Still on the PathHey everyone,Two things I want to talk about today: the pace of updates going forward, and why "new maps" — which I said was next — got quietly pushed down the list.Updates will come slower from hereI don't ha…
HotfixA balancing pass on the new towers.For both towers:Reduced attack range by roughly 50% for both towers.Removed camera shake — with so many towers firing constantly, it was starting to feel like a 24/7 earthquake.Changes to the Bog Clan's tower only:Longe…
SummaryA minor update to the game's resolution settings:Resolutions your monitor does not support are no longer shown in the list - Previously the game would silently default to a supported resolution without telling you which one.Custom resolutions are now cl…
Summary\ Barbarian rampart towers have been altered across all known tribal territories. The bolt-throwers are gone. The northern tribes have raised large frost-laden towers. The bog clans have done the same — though what festers atop their towers, we could no…
SummaryJust a minor patch that fixes some localization issues and tones down camera shake across most effects, as it was a bit too intense. Evasive elite bugs currently being huntedThese are known issues that I haven’t been able to reproduce or are hard to fix…
SummaryLast time I mentioned the next patch would bring a new map — however, I want each new map to come with something more substantial, so it doesn't feel like just a reskin. In this case, I'm working on a new goal mechanic tied to the map, and those extra f…
SummaryThis patch doesn’t add much visible content, as most of the work focused on updating the game engine and tools. A new ability — Meteor — has been added.Due to a critical security issue in Unity, I had to upgrade the project’s Unity version right away. W…