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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Captains A new look for all five captain classes and their ascension forms: a refreshed art style. Armor, boots and trinkets now change on the captain as your gear tier rises. Capes now move with spring physics (turned off on the Low graphics tier). Captains aโฆ
Hi everyone, This demo update (v1.976) gives Broken Stele his own boss night in 1-3, reworks the boss fights and cleans up a lot of on-screen text. We've also improved rebuilding and the wall-repair supply card, and fixed issues with card picks, co-op, displayโฆ
Hi everyone, v1.974 brings HD animations, clearer card effects and a round of co-op fixes to the demo. Here's what you'll notice on the battlefield. HD animations HD units. Recruitable soldiers, allies and most enemies now have HD animations, and hits land wheโฆ
Co-op Your teammates' soldiers now carry their full combat presence to your screen: arrows and shots in flight, hits landing, melee, and the heavy note of a soldier going down. Addressed a freeze where a player caught in a dialogue moment could be stuck after โฆ
Co-op Fixed a co-op freeze that could leave card picks showing "waiting for teammate" for up to 45 seconds even after your teammate had picked. We found this thanks to a player's in-game F8 report โ thank you for sending it in. We're continuing to monitor co-oโฆ
Co-op Fixed: the joining player's squad no longer fails to refill during the day โ this is the issue mentioned in the last update, and squads will stop shrinking night by night. The colossus now walks and sounds like it on the joining player's screen. Whoever โฆ
Thank you to everyone who played the Demo and shared feedback during Next Fest. Several players mentioned that the units' movements felt stiff, which is something we've wanted to improve for a while. We're currently experimenting with replacing the units' 2D iโฆ
A new opening cinematic Every player sees the new opening cinematic the first time they launch the game after this update. Press any key to skip it. They never rest. We never sleep. Space: a special skill for every captain Every captain class now has a specialโฆ
Update 1.972 brings two new outposts, new cards and gear, hold-ring defence, and Endless improvements. Three returning outposts also receive adjustments, linking five stops on your vigil; whether youโve tried the demo or have us wishlisted, gather your squad fโฆ
Last time we said "we heard you." Here is round two โ three things: the Blood Moon night rebalanced, builds you can finally read, and co-op waits and countdowns that stay in step. The Blood Moon is worth another stand Fell at the Blood Moon before? It's worth โฆ
First, to be clear: this batch is not a reaction to the recently released prologue โ we are still watching how it performs. These are the first round of improvements drawn from several days of play data and feedback since the demo opened, addressing confirmed โฆ
The demo is available now. What's in it: Three full campaign vigils โ from the first alarm at a border outpost, through a blood-moon hunt, to the Bursting Front: a bone colossus wakes on the third night and starts walking at your gate. Endless โ a vigil with nโฆ
The Unburied King is dead, and will not rest.His army carries him home, night after night. Everywhere the procession passes, the dead sleeping under that ground wake and fall in behind it. The Wardens are not here to escort him. They are here to end him beforeโฆ