Last 7 days · history since Nov 7, 2026
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66% positive of 6 · 6 user reviews · Live from Steam
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Convert 3D FBX & BVH motion capture into professional 2D animation. Automatically retarget animations to Spine and Unity 2D skeletons with Smart or Direct Retargeting. Compatible with virtually any standard FBX or BVH animation library.
Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 66% on 2026-11-03 → 66% today (6 reviews)
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
- Fixed : incorrect rotation keys when converting from Spine 3.8 to 4.0. - Added : a premultiplied alpha option for improved Spine sprite rendering.
FBX2Spine crashes If FBX Source folder is empty . it's fixed.
- Faster JSON Export : Previously, as the number of animations in the JSON file increased, exporting a new animation took a very long time. Now, it is much faster than before... -Background music : Adding background music makes it easier to synchronize your an…
Previously, after importing an FBX file, when you pressed the import button and canceled it, FBX2Spine would crash. Fixed.
FBX2Spine is now MOCAP2D We are excited to announce that FBX2Spine has officially become MOCAP2D. This is more than a name change. It represents the broader direction of the software and its continued evolution into a complete 3D-to-2D motion transfer solution…
Added : FBX/BVH Animation Folder Window:Lists all FBX and BVH animation files found in a selected folder, allowing you to automatically load animations into the scene using the forward and backward buttons or by selecting them directly from the list. Ideal for…
Added : Additional controls have been added to better adapt animations imported from different FBX/BVH libraries to your existing links.
added : Creates in-place animations by locking any bone node in any FBX model, automatically removing root motion and drift.
* Added : A tool added for converting 3.8 to 4.0 or vice versa
Now you will be able to import and export your Spine 3.8 files. However, there are some limitations for now: Graphs in your existing animations in the Spine file must be linear. Curves should not be used. There should be no keys for slot color or alpha in your…
Added BVH Animation support