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Overview First and foremost we would like to acknowledge the frequency and substance of updates recently has not been that substantial, we are however still absolutely invested within this project and we have never stopped working on it, this is our passion an…
Overview It's been a long time since the last update. We have been developing the whole time however. We have worked on many different aspects of the game, this is a large project so most of the systems we code are designed in parallel. Since the last dev log …
With testing off to a good start this month we have refocused our efforts into fixing issues that have arisen, adding a new haunt and refining the user interface. Initial testing of the client server pattern has gone well, mainly the issues that have been repo…
Well it's been a while, too long. But we are excited to share a whole bunch of thing’s. The most important thing is that we have started pre-alpha testing, this is to make sure our underlying network framework does what we want it to do and does it well. It's …
This month is a late dev-log. We have been working tirelessly on PA character creation, we aimed to have something production ready so we don’t have to revisit the core framework before early access release. We have achieved that, and currently the character c…
As a foreword we would like to inform that the previous development updates where posted before we obtained our Steamworks partnership, they can be found here. Transmission 1 Transmission 2 Transmission 3 The development grind continues. Since we had been work…