Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
73% positive of 30 · Mostly Positive · Live from Steam
Loading reviews from Steam…
Expand among the stars! It is 72k years in the future, and a new wave of Human expansion abounds. Join the ranks of the Ecxos, prep star systems for habitation, and develop your tools and ships to enterprise ever faster and further.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 73% on 2026-11-01 → 73% today (30 reviews)
No changes recorded yet.
No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hello Everyone, Blog Just a quick hotfix for a tech and UI issue. Note: we had some issues with our development environment, and had to restore from backups. Please report is you run into issues with features not working that previously were. Now, on to the ma…
Hey Everyone, This will hopefully be the last experimental version before the full build 7 release. This one is a balancing pass and filling out the Tier One tech tree more. There is also the major feature of Warp to Another Planet, and with it comes the intro…
Hey Everyone, Just a quick bugfix, and I had another change finished, so I'm bundling that in. The hard reset fix I had to change around some code ordering. I think I got most of the issues sorted, but do let me know if anything weird is happening, like buildi…
Hey Everyone, Continuing with the experimental build, fixing issues, and adding a new feature. New Feature Vessel Modules - these are permanent ship upgrades that provide various bonuses and don't get reset when moving from planet to planet. Minor Change Rewor…
Hey Everyone, Just a quick hotfix for some small items I missed. Bug Fixes Fixed Launch Pad build button not unlocking when researched Fixed Cost Creep Difficulty settings not working Fixed One-Click Build not being able to be toggled off Links: OOMM Interacti…
Hey All, Blog I'll leave this here as a spoiler for those that want to know what's being going in with the dev and the game. Main Blog: Let's get into it. Hi, I'm D, or Phaze if you prefer. I'm currently the only person working at OOMM Interactive. I have game…
Hello Everyone, Blog A smaller update this time around. Keyboard controls and key bindings have been added to the game, along with an initial version of the Codex. As is, the Codex mostly allows for reviewing any tutorials that have already been completed. Thi…
Hello Everyone, Blog First off, I've decided to shift the focus back to be more tycoon. There was a variety of elements from idle games that I was using just because they are expected of idle games, not because they work for the game. As such, a bunch of thing…
Hey All, Build 7 - Rocketry, will be released tomorrow. Come join in for a dev stream! I'll be showcasing the new content, answering questions, and trying not to melt in the heat. The stream will be available from the steam store page, and also at our youtube …
Hey Everyone, Blog It's been a bit, but I managed to resolve a bunch of life issues, and just got to work on EEE. I've decided to shift the focus back to be more tycoon. There was a variety of elements from idle games that I was using just because they are exp…
Hello Everyone, Blog Another build, another random edge case. Thanks to everyone that engaged with the new content and left comments and posts. They do really help make the game better. There's a bugfix for the locked Early Access panel. The production and cos…
Hello Everyone, Blog Change of plans from what was planned for this build. The next prestige layer was taking longer than expected, currently at about 10 pages of design, with several different iterations designed, redesigned, and discarded. With that in mind,…
Hello Everyone, Blog Bit of a late update this week, had some IRL issues that got in the way. This week, two new systems have been added: Adjacency, and Clustering. Adjacency needs to be researched, and will have you putting more thought into where to land you…
Hello Everyone, Blog Another week, another build. Hopefully I'll be able to keep pace with this going forward. The game is in a pretty stable state now, so I can focus more on adding content. I had wanted to get the building adjacency system done this week, bu…
Hello Everyone, Blog It's been one week since we release Eclectic Expansion Enterprise, and it's been a ride. As a solo dev, it's been great to see people engaging with and enjoying something I've created. This is just the beginning, and there's plenty planned…