Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 4 · 4 user reviews · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
DreadMist is a seamless open-world fantasy sandbox simulation. A deep mechanical sandbox where you can begin as a lowly beggar, recruit more characters, master crafting, trading, fighting, and buy property to create your own place in the world.
Live data from Steam, tracked by SteamPlayerBase.
No authorized Steam key store lists this game right now.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (4 reviews)
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Changed: Shared content (1 download)
Changed: Shared content (1 download)
For the last month, I implemented the mechanics and 105 armor items to allow the player to buy, craft, and wear armor. The armor skills are now working to increase the protection of armor based on armor weight classification. The previous update implemented th…
The game is available in Early Access, which significantly expands the map. However, some areas remain inaccessible while I work on building the other settlements and adding the major set pieces.Demo saves are compatible with the initial Early Access builds, a…
For what will likely be the final demo build, the Chymistry skill lets you step into the role of a medieval chemist. The new Chymistry Lab crafting station allows you to create chemicals that can be used to brew more powerful potions.
A Fishing Tackle system that allows you to attach tackle, lures, and bait to fishing poles. Use those larvae and worms to catch more and bigger fish. Craft lures to up your fishing game.
The game now has an Alchemy system that allows you to create potions by combining ingredients with shared alchemical effects. Alchemical effects can be discovered by crafting potions.
Combat between NPCs, animals, and monsters was not implemented before because I was focusing on peacefully living inside the settlement. With build 79, NPCs will automatically attack non-prey animals and monsters that get near. Hostile animals and monsters wil…
It has been around a year and 57 updates since I first put out a playable demo for Dreadmist. The demo has dramatically improved thanks to feedback, and if you were looking to give this a try again, now is a good time.
There are now three playable races: Human, Elf, and Dwarf. Each race now has Racial Traits that they start with that change how they play.
I stopped after implementing autosave and quick save, since I didn’t think a demo needed a full manual save/load system. As more people play and share feedback, I’ll be able to refine the game’s design and overall quality. A complete save/load system would be …
I am working to constantly fix bugs, add content, and features in preparation for the Steam Next Fest this summer. I have created a changelog discussion to keep track of demo updates.
A new area of the map has been added, a destroyed village to loot, but at your own peril. Beware the undead and mutated abominations. Will you risk life and limb to see what treasures were left behind?
The demo is the current full game build, nothing removed for multiple reasons, the greatest being that I need feedback to find where the game is succeeding and failing. You could think of it as a free early access period. I would hope to gather people who desi…