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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hello everyone! Late Steam update because of a very busy period with the (full-time) work that pays the bills. Sigil of Kings (SoK) is a passion project, which means that I make it during my spare time, but it also means that I get to make all the decisions an…
Hello everyone,I am pleased to announce that the first playtest, dubbed "World Forge", is ready for action! What can you do in this playtest? Basically, you create world maps.The devil is in the details though, so here is a breakdown of things you can do:Creat…
Hello everybody and happy new year! Hopefully with a bigger games library and glorious gaming plans for 2026. While there are as usual various updates on the game since the last news item last September, I'm mainly going to focus on one in particular: the Worl…
Hello everyone!A few updates since last time, steering direction to something shareable in the near future.Starting GUI screensFrom the main menu until you get into the game, there are a number of screens. I have now added a few more screens (in bold) and rede…
Hello everyone! First of all, I've made a variation of the existing trailer (soon to be updated in the Steam page) that includes some additions since the first trailer in the first 8 seconds. Enjoy! Alright, now down to business. Something has happened since t…
Hello everyone! For this update, two more systems have been added into the game: quests and conversations. Here's a video that demonstrates a lot of the below: conversation, quest branches, group fights (militia vs undead), quest completion, quest chain, locat…
Hello everyone! Yet another late Steam update due to busy period at work! Here's what has happened in the past 2.5 months (spoiler alert: it's GUI and GUI-facing things): Calendar widget A new calendar widget provides information about in-game time, date, and …
Hello everyone! One last update for Sigil of Kings before the end of the year. There is no overarching theme; just updates that I think you might find interesting! Potions and more There's a flexible enchantment system under the hood, but that doesn't mean tha…
Hello everyone! Even more GUI updates this months, focussing on more screens and controller navigation. This time not just in terms of design, as some of the below videos were recorded stricly by playing with a controller. Character Sheet This is a screen that…
Hello everyone! More GUI updates for this month, focussing mainly on in-game screens and overlays. The overarching theme is to be able to navigate the menus with a controller, as well as a keyboard/mouse combo; none should be a second-class citizen. Inventory …
Hello everyone! As promised, the monthly digest for Sigil of Kings has arrived. The GUI work has continued, with a number of improvements/additions. First, the video that showcases everything! Note that after the initial setup in the first two screens, shows a…
Hello everyone! With this post, I want to share with you the state of the development of Sigil of Kings. I have been working continuously on the project since the creation of this Steam page, and I share weekly updates on various social media (Reddit/Twitter/M…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.