Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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92% positive of 14 · Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Find yourself aboard a giant spaceship in IHAS, a gripping Sci-Fi adventure handcrafted by a solo Ukrainian developer. Experience intense FPS action, mind-bending puzzles, and epic boss battles.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 92% on 2026-11-01 → 92% today (14 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
IHAS v1.3.1 is now live, and it includes the following: Updated level layout Removed distortion from the force field Balancing improvements Improved level navigation Moved the button in the hotel table below the tablet in the hall Made doors in the office easi…
Happy new year, everyone! I wish you all the best and I hope that this will shape up to be one of the best years of your life. With 2023 behind us, I see this as a perfect time to release a new update based on your incredibly useful feedback! Here is the list …
I released a demo build two weeks ago, and since then, a slew of new bugs were discovered thanks to the community! One especially crucial bug regarding saving phoenix keys was detected, but now it's fixed and the demo is now fully playable. Thank you everyone …
WHAT A YEAR IT’S BEEN! 2024 has been absolutely incredible, and I still can’t believe IHAS is finally out in space. Launching this passion project back in November was a dream come true, and seeing you explore the vast spaceship was extremely rewarding. From t…
First off, I want to extend a huge thank you to everyone who has played IHAS since its launch last week. Seeing the game out in the world and watching players explore what I’ve been building for so long has been a surreal and humbling experience. As a solo dev…
Can you uncover the mysteries of this giant spaceship before it’s too late? IHAS, the sci-fi puzzle FPS that I’ve been working on for the past two years, is OUT NOW at an SRP of $9.99 / €9.75 / £8.50, with a 10% Launch Discount for a limited period! To celebra…
With less than a week to go, I’m starting to feel the excitement—and maybe a little bit of nerves—as we approach the launch of IHAS. It’s such a surreal moment, seeing everything come together after two years of work, countless iterations, and more than a few …
I’m excited to finally reveal the official release date for IHAS! If you’re here, it probably means you’re already excited for my Sci-Fi Action-Puzzle FPS to release, and I can’t help but share your enthusiasm. It’s a crazy feeling to have a passion project so…
This week, I’m mixing things up a bit for a slightly different blog post! First off, I want to say how glad I am that so many of you have been enjoying my insights into the game development process. As a self-taught dev, insights provided by other developers w…
This week, I wanted to share my journey of incorporating puzzles into IHAS, an aspect of the game that enhances gameplay by breaking up the action. While IHAS is primarily a first-person shooter, I recognized early on that a stream of constant shooter sequence…
This week, I wanted to dive into a game design element that is often overlooked, but that is a crucial part of any gamers’ experience when starting a new game: tutorials. While some of you might just skip them, tutorials are an essential first step that introd…
Along with levels and weapons, enemies are one of the toughest but also most crucial design elements when it comes to making a first-person shooter game. Prior to working on IHAS, I didn’t have a lot of game design experience, so I taught myself the ins and ou…
Making a game is a journey, and level design can be one of the most exciting — and challenging — parts of that adventure. When you dive into the process of building a world, you’re not just piecing together random environments. Every level is a stage where the…
Hey everyone, As the development of IHAS is steadily progressing, I’ve decided to start frequently updating you on my process through a series of dev logs. In each edition, I will share some information about the game’s lore, characters & certain design decisi…
Hey everyone! I’m happy to announce that IHAS will be published by Iceberg Interactive! They have previously worked on games like Strange Horticulture, Killing Floor 2, and Circle Empires, and I’m happy to be part of that line-up. https://youtu.be/E7zwTKUVDk8 …
After a few months of work, I've released a new demo update with a new grenade mechanic, which adds more options to the gameplay and new puzzles... Another important thing is that Ukrainian localization is now available in the game through menu and subtitle tr…
On this day two years ago - February 2nd, 2022 - I began developing IHAS! The game went through a lot of iterations, and I never thought about how big it would become or how it would look at the end, but from the beginning, I believed that this game has the po…
After two months of hard work, I am thrilled to announce the release of the latest version of the IHAS demo! I want to take this opportunity to extend a massive THANK YOU to all of you who played the earlier version and provided invaluable feedback. Without yo…