Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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65% positive of 236 · Mixed · Live from Steam
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Ooglians are coming! Nothing excites an ooglian more than smashing machinery. Protect your machinery with more machinery which attracts even more ooglians. How unfortunate.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 65% on 2026-11-01 → 65% today (236 reviews)
No authorized Steam key store lists this game right now.
Does not work on Steam Deck. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
OOGLIANS FOUND BEHIND THE PAUSE MENU Heya everyone! 0.0.67 is live for everyone now. It has been on the Ooglian Crash Commandos beta branch since October 22, thanks a ton to everyone who played it there. If you're still on the beta you can switch back to None,…
After a long radio silence we are back! Rollback Since the latest update made the game unstable we have decided to roll back to previous. Some features will be lost but the game is now in a stable state. The future We are going back to the game and looking at …
OOGLIBOOGLI!! With this update I took help from the new commuunitymanager that I'm working with to create a little summary video! Check it out! I'll still post everything in textform too tho, so heres that NEW STUFF: The Drone! - this will warn if there is no …
Hello again, Ooglibooglers! We're cruising through the Ooglians roadmap at a brisk pace, so here's a look at what's coming when the next update drops LATER THIS WEEK! Get hyped for the addition of Ooglimass, Factories and the Battery. Lots of things to process…
Before we start, i just want to ask you to keep your eyes peeledI The roadmap for future updates will hopefully be released sometime NEXT WEEK! with that said, let's get into todays update: WHAT?! WALLS!!! With this new patch I'm trying something very experime…
Fixed game entering soft lock upon mousing over the "Auto Crank" switch
THE ROADMAP, AGAIN Greetings, all you OogliBooglers! 0.0.65 has been out for a couple of days now. Thanks for the reviews and for the bug reports in the discord, a bunch of those are fixed already and coming in a small patch. Back in 2023 we posted a roadmap w…
LONG TIME NO OOG Heya everyone! Last thing we posted here was the rollback in June last year. Since then we've been back in the code, moved the game to a newer Unity under the hood and worked through a long list of stuff. Today it goes live for everyone. If yo…
Oogly-iioo Tower Defence streaming!
Greetings, all you OogliBooglers! Behold: The roadmap for the Ooglians journey leading up to a 1.0 release! Things to come will be very experimental and change some core things about the game you know, so it's very important for me to get your feedback and tho…
Heya, Simon here! With this new patch, I just wanted to come in and make a little anouncement: I am now OFFICIALLY BACK (!!!) on the project FULL TIME! These past week I've been working on a roadmap towards 1.0. There will be some pretty major changes, and the…
EXPLOSIVE FIXES First things first: known issues. KNOWN ISSUES Aiming issues when dragging to the right - when dragged perfectly rightmost, the asset will start flipping 180 degrees. Not game breaking but can be annoying. Perfomance issues. FPS drops aren't as…
ARE OOGLIANS EGGS OOGS or OOGGS? A lot of stuff in this update! First things first: known issues. KNOWN ISSUES Game is too hard! The game has gotten really hard There is no way to repair damaged buildings You can still progress far, but you need the right stuf…
MORE NEW OOGLIANS AND MORE ARE COMING More enemy types for variation! Two new modules for... slightly different gameplay! You're all still going to make a tight ball of autotargeting gatlings, though. Probably. Note that if you get to wave 100, you'll be dying…
EVEN MORE FRESHLY EVOLVED OOGLIANS DETECTED The major rework is still to be finished, but a patch has been long overdue. This patch brings some further enemy variety, some requested RNG balancing and more control of when to build and when to fight. ⬇ Click her…
THE OOGLIANS ARE EVOLVING?! in preparation for a pretty big and gamechanging patch, I want to give you some new toys to work with while you wait! This patch brings some more enemy variation, and a new module. it also has some more settings and QoL things ⬇ Cli…
Heya everyone! The holidays are over, and so is my vacation! With this update, I'm adressing some QoL things by changing the entire system for how grabbing and interacting with things works. the result of this should create an experience where you grab the int…
With this update I'm trying something new. let me know in the discord if you like it or not! (the discord is where all feedback and discussions happens) FIXES Fixed a bug with the capacitator BALANCING All structures now pin to the ground and become stationary…