Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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86% positive of 66 · Very Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
It's sometimes a visual novel and point-and-click adventure about nothing, it's sometimes chaos, someone said that the ending was like jazz... if you can defeat the trashbags you're good to go...
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 86% on 2026-11-01 → 86% today (66 reviews)
No authorized Steam key store lists this game right now.
Works great on Steam Deck. Results from Valve's own testing.
1 item on Steam, newest first.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
-Discord button was active, even in the select stage. -Music was turned off in some instances, so we fixed that.
We had a lot of work to do, but I couldn't afford to have the Unity licence, so even if I should, I wasn't able to upload the updates that I want it, so for that I apologize, but as soon as we get the licensing going again, I think its been a week of hard work…
-Fix slowdowns of the tutorial when a new character appeared on scene. -Fix slowdowns because of the change of cursor- -Fix slowdowns for the number of fxs on the game.
Last update generated a problem in the Door guardian Stage. -Fix checkpoint check on the Door guardian -Fix optimization of the scene, so now it runs faster -Fix softlock where you weren't able to advance in the Door guardian Boss
-Fix a glitch when you fought and try Shift+Tab in the fight, which caused the game to be in a constant state of speed up. -Made a better slot animation so that the action of creating or destroying one feels nicer. -The TV noise disappears when you click on th…
-Fixed a glitch while changing scenes in which the game will freeze if the CPU or GPU was at max. -Added support for 16x10 aspect ratio, it's not fully implemented but the majority is there. -Ui fixes everywhere... changing from 16x9 to 16x10 was a mess. and w…
90 years of happiness, 90 years of misery, 90 years of life. AM: Archaic Memories is a 3D psychedelic platformer about memories—not new ones, the archaic ones. https://store.steampowered.com/app/3166130/AM_Archaic_Memories/
I just want to tell you, to all of you, thanks for giving us a chance. This is my first game, and I appreciate all of you who have played it. THANKS!!! Really thanks to all of you!!! We also are working in some stuff, hopefully we'll upload it this semester.
Okay, this is a big *ss update, which was supposed to ship on the anniversary of the game, but you know life happens, so we had to delay it a little bit. So, okay... We did an English Test pass of the whole game, which might have reduced the maximum number of …
A but in english
Some concepts, OST, and a bunch of miscellaneous stuff that we made. Which includes the trailers files without compression, 44 gifs, screenshots and a pdf with the art from the game which has 56 pages of content. The OST includes 29 track for the game. I also …
We made a full LINUX PORT, and we fixed some shaders so that it would work on Linux but it works natively now. The Steam deck still uses the Windows port, but you can force the Linux one on settings. We also made some fixes to the Steam deck version, mostly wi…
We just finished a major update is upon us for the game The End Is Nahual: If I may say so. We finished the port for the STEAM DECK, got the certification, and implemented cross-platform cloud saves, but it's still not the native Linux port; I'm also working o…
After many years of work, we were able to get this game into STEAM and I'm proud of it... yeah! That's all, hope you like it and check it out... We also made some promotional:
Let's finish this and prepare the game before release, which is going to be next week... That's all...