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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hi!Haven’t posted any updates in a while since most of them were about the full version of the game, which hasn’t been released yet :DThis project is being developed in free time outside of work, so when a heavy crunch started at work, we had to pause Super Bi…
Hello! Watching your letsplays, reading your responses made me rethink the way how the combat arenas should be designed. So, I took a logical path and for the first time played through Serious Sam 1 and its expansion and without cheats. This made me think even…
Hello! We have improved a bunch of things, rebalanced some AI and combat stuff, but most importantly: added an ability to load the campaign from the nearest checkpoint without restarting level. So, if you don't want to learn gameplay mechanics, or unable to pe…
Hello! Here's what's new in the demo: Repainted the crates with medkits. Added a healthbar for the boss. Now you can finally see how much damage you're dealing :) Added few more medkits to the Green Invasion level 1. UFOs during Green Invasion now start spawni…
Hello! Here's our new update! What's new: * Added an ability to quickly grab runners without switching to fists by pressing F. What's fixed: * Decreased damage received by the player from their own rockets. * Improved some dialog texts. * Fixed a critical bug …
Hello! We've added a weapon-selection wheel. You can bring it up by holding Q or R1, then select a weapon icon with your mouse or right stick. Time slows down while the wheel is open. Quick switching to the last used weapon still works - by just tapping Q or R…
Hello. I've decided to share some news about technical state of our game at this moment. The mobs used to have a fixed AI behaviour with few checkboxes that allowed us to make some of them jump or stand still while attacking. Now almost all of them have their …