Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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90% positive of 366 · Very Positive · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 90% on 2026-11-01 → 90% today (366 reviews)
No authorized Steam key store lists this game right now.
Does not work on Steam Deck. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Fixed a bug where summoned creatures could spawn into locked prison cells. Tweaked initial positions of animated and summoned creatures. Added more pre-checks for AI to check that there is space to create the animated / summoned. More tweaks to charm / possess…
Various charm / possession related tweaks. Fixed a bug where item autopickup status wasn't correctly updated when the player was encumbered and "Pick all ammunition" setting was not checked. When "Autoammo" setting is NOT on, existing everlasting ammunition is…
Fixed a bug where some creatures summoned by evil creatures had resistance to holy damage. Fixed a bug where equipment with the "die hard" -effect didn't save a withered creature from dying. (If the "die hard" -effect comes from equipment, it ignores both pers…
Last update caused some unwanted behavior when no damage was done when attacking. Fixed. Quiver status of companions should now be updated correctly when inventory is closed abruptly (after a hostile creature is seen). You can now toggle the usage of ammunitio…
Fixed a bug where the Dualshot talent was not usable. Autoexplore fixes. Further tweakings of initial non-autoammo ammunition selection. Need to start a new game to be fully functional. Some tweaks that friendly creatures won't get angry when walking over map …
Fixed a bug where creatures did not heal themselves when needed if they couldn't see hostile creatures. Fixed a bug where companion pathfinding didn't take creatures that could not be displaced into account. Fixed a bug where creature's state wasn't properly u…