Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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66% positive of 3 · 3 user reviews · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 66% on 2026-11-01 → 66% today (3 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Units will now change targets faster after the previous one dies. Units will now properly change targets after destroying a building.
Academy files button in the mission selection menu will only be clickable when containing new informations.
You could sometimes notice units acting kind of chaotic, this update makes them act more logical and predictable, properly trying to attack the closest enemy. Adjusted resources on some levels Fixed bug with pirate sprite's resolution
While the game is meant to be challenging, sometimes it felt rather punishing than challenging. These changes should smooth out the difficulty, especially in the beginning. added 1 gold per second on ALL levels, to avoid situations when you're left with nothin…
-Slightly lowered difficulty of level 20 -Fixed a bug with unlocking level 27
Previously restarting the level could only be done via backspace, now there's dedicated button in pause menu too.