Last 7 days
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Paladin rework The Paladin had some of the oldest animations in the game, so I rebuilt him almost from scratch. New art and rebuilt walk, attack and death animations, all at 24 frames per second. He moves a lot more smoothly now. Your allied Paladin now wears …
Here is a round of fixes and tweaks from the last few days. Campaign: new 1x, 2x and 3x speed buttons next to pause. Online 1v1 always runs at normal speed. Troops cost half as much to spawn. Soldiers have a bit more health and damage, and Soldiers and Command…
Hello Laneborn players!A small update focused on stability and quality of life:Clearer, more readable in-match HUDWarlock ability fixesUnits no longer incorrectly turn backMore reliable champion lane switchingFullscreen enabled by defaultVarious minor fixes an…
What's New This update tightens campaign progression, champion lane AI, combat feel, and display settings.Campaign & ProgressionFixed advancing to the next level after a matchImproved campaign level access handlingChampions & Lane ChangesMore reliable Minotaur…
A small quality-of-life update focused on stability and presentation.• Fixed a resolution glitch that could distort lane/map edges when changing window size• Resolved related graphics issues around display scaling• Updated in-game music• Completed the in-game …
Hello warriors!This minor update expands language support and improves UI readability.What's newNew languages: Russian, Simplified Chinese, and Traditional ChineseLanguage selection in SettingsOn first launch, the game detects your system language (when suppor…
This week I redrew the Warlock, the first champion you meet in the campaign, and spent the rest of the time on fixes. Warlock New art and new animations for idle, walk, summon and death. The summon animation is quicker now. Your Warlock and the enemy one are e…
Hi, Davide here. The full game comes out on 31 March 2027 with 10 campaign levels, and the levels are what you ask me about most. Alongside them, though, I'm working on a set of features that change how a match plays. Many of them come straight from watching p…
Halloween has reached the lanes, and you don't need the full game to see it: it's in the free demo too. The map turns dark and autumnal: dusky sky, orange grass, thicker fog and heavier clouds. The river runs blood red. New Halloween decorations along the lane…
Lane warfare just got personal.Stick Wars: The Laneborn now lets you play 1v1 on Steam. Host a public or private lobby, share a code, invite friends, or jump into Quick Match. Before the fight, build your loadout: choose 5 champions out of 6 from the full rost…
This update adds a big strategic layer to the map: each lane now has camps (Barracks, Archery Range, Officers Camp). Repair them, manage them, and use structures to bring reinforcements where you need them — for allies and enemies alike.Refreshed troopsSoldier…
The battlefield gets a full visual passThis update is all about presentation. Stick Wars: The Laneborn now plays out on a larger, more detailed, more alive battlefield — without changing the core of lane strategy.Matches now take place on a rebuilt field: seam…
The battlefield feels more alive than ever. This update brings a major visual pass to the map new hand-crafted decoration art, ambient wildlife, and smoother bridge geometry over the lake and river arms.WHAT'S NEW🌿 Themed grass ecosystemsFlowers, saplings, pe…
The Stick Wars: The Laneborn Demo Just Got Bigger! ⚔️The demo has been expanded!You can now play through Levels 1–3, giving you a much more complete taste of the game and its progression.If you've already played the demo, there's now more content waiting for y…
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