Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
0.239.0- Updates to Crypt art- Fixed bug where a compare item button could be incorrectly shown0.238.0- Shambler swim animation updated- Snake swim animation updated- Wolf swim animation updated- Stools and firepits can no longer be walked over in combat (this…
0.234.1- Fixed some missing text strings in UI.0.234.0Interface- Different menus that show the party inventory have a consistent presentation- Right clicking an item in the inventory will now always show the context menu (even if there is only one possible act…
0.224.0- Updated English magic tutorial descriptions about how to use temperature to create wind- Updated English tooltip description of temperature to be more clear- Fixing bugs with mouse/keyboard controls not swapping to keyboard mode on hotbar input0.223.1…
A whole bunch of fixes and tweaks!0.218.0- Controls information bar at the bottom of the screen will scroll if it ever gets too wide- It is easier to drop items from the inventory screen and from character inspection.- Fixed bug where the EVADE notification an…
The first patch for the combat demo is now live! Here are the changes: # 0.213.1- Updated items for sale at peddler# 0.213.0- Enabled the Wait ability in the Combat Demo when in explore mode- You can flee from interior combat encounters- Fixed bug with returni…
Hey everyone, welcome to Never's End Dev Diary #6!I'm Ryan, the game director, and today I want to talk about something a lot of you have been asking about since the combat demo launched: how do you repair your items in Never's End? The combat demo doesn’t cur…
Never's End is the new strategy RPG from a former Destiny developer in which you lead a party of possessed villagers against a ravening (yet cuddly) tide of undead. At a glance, it's an elegantly muted Final Fantasy Tactics , with doll-sized characters on a sp…
We're thrilled to show you the new trailer for Never's End ⚔️Never's End is a turn based tactical RPG that blends magic and science, letting you control the underlying forces of nature. Move heat to create wind, shift humidity to affect the weather, or even co…
We're excited to announce that the The Never’s End Combat Demo is OUT NOW!Get a taste of our deep, reactive combat system, and master temperature-based magic: 🌪️ Create wind currents to displace enemies, or reposition allies ❄️ Freeze and shatter your foes 🔥…
Play Never’s End at Day of the Devs 🎮We’ll be at Day of the Devs at Midway in San Francisco on March 8!If you're attending, you’ll be able to play the latest version of the Never’s End demo. Come say hi and hang out with us!We might also have a little surpris…
Interested in playing Never's End early?Our private playtest is now officially open!We're inviting members of our community to try the game early and help us polish it. If you want a chance to play before launch:➡️ Join our Discord ⬅️Head to the playtest appli…
Hey everyone, welcome to the first Never's End Dev Diary of 2026!ㅤI'm Ryan, the game director, and in this entry, we’re diving into one of the systems that quietly affects almost every battle: water. What started as a visual detail has grown into a fully simul…
Hi everyone, and welcome to Dev Diary #4 for Never's End!ㅤㅤㅤㅤㅤ I'm Ryan, the game director.So far, I’ve talked about many aspects of the game, from its inspirations and core mechanics to the art direction.This time, I’d like to walk you through another system …
Hi everyone, welcome to our new Dev Diary for Never's End!I'm Ryan, the game director, and this time I'll be talking about the game's art direction and the reasoning behind our design and artistic choices.When shaping the world of Never’s End, it has been impo…
Never’s End is heading to PAX West! 🔜We’ve been selected for the PAX Rising Showcase, and we couldn’t be more excited!Come visit us at booth 825 in the Arch Expo Hall, where you’ll be able to play the latest demo and meet the devs behind Never’s End!We’re inc…
Hello everyone and welcome (or welcome back) to our Dev Diary #2 for Never's End!I'm Ryan, the game director, and one of my main goals with the design of Never's End has been to support player creativity and expressivity in combat. Wherever possible, we try to…
Welcome to the first dev diary for Never’s End! I'm Ryan, the game director, and in these dev diary posts, we'll be discussing everything from details about all aspects of the game - things like combat system design, our ever-growing soundtrack, behind-the-sce…
We’re thrilled to share that Never's End will be at BitSummit the 13th in Kyoto next month! 🦇If you’re attending, come try our very first playable demo at Booth 3F-D57 in Miyako Messe (Kyoto International Exhibition Hall).What to expect:A short demo we prepar…
Announcement Trailer We're super excited to finally reveal Never's End, a turn-based tactical RPG set in a dark fantasy world that mixes Eastern and Western elements, with captivating, pixel-art like 3D graphics, a compelling story, and addictive gameplay. It …