Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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100% positive of 17 ยท Positive ยท Live from Steam
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Kill your foes and power up your mech in this combat-heavy game of destruction and mayhem. Maneuver around the battlefield, avoiding enemy fire while dishing it out in kind.
Live data from Steam, tracked by SteamPlayerBase.
Works, but may need extra effort. Results from Valve's own testing.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 โ 100% today (17 reviews)
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Today we go live with our 6th patch since we launched. Major changes- The Story mode no longer has a limited number of continues. You may repeatedly continue and just go back to the upgrade screen every 3rd death. Grenades no longer do friendly fire to the pilโฆ
We made some balance changes and fixed some important bugs in this patch There was a clear balance issue related to mixing weapon types, as there would inevitably be a stronger weapon that got all of the upgrade points assigned to it. Weapon Upgrades now have โฆ
-Made some updates to the final level where if you have made any progress whatsoever, it starts you in the middle of the 4-way rather than at the normal starting area. This is intended ensure players know they've kept their progress from the moment they respawโฆ
Made some QOL changes to the final level, including: -When you die and reload the level, you no longer have a movement collider blocking you out of the starting area. -When you destroy a power cell in a wing, but you then die and respawn, the enemies in the wiโฆ
Whenever you pick up sansum, there is also a small boost to your mech's health. This wasn't visually obvious, so we made it more evident as the health bar will now visually fill to reflect your new hp.
Adjusted the difficulty on some of the later level encounters- Specifically in the SouthWest room of the final level. It was overwhelmingly difficult. Enabled the checkpoints in level 5 so your progress is saved upon a non-continue death