Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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88% positive of 51 · Very Positive · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 88% on 2026-11-03 → 88% today (51 reviews)
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No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
- video support for MacOS, iOS - AAC audio support for MP4 video - hair particle system simulation timestep improvements (by @vrguru ) - hair particle system buffer creations will be done on background thread, reduces CPU spike on terrain with dense grass - wi…
- optimization: shadow rendering batches multiple lights for up to 16x cameras/viewports - occlusion culling improvements: added occlusion culling for decals, probes. Lights use cpu readback now instead of predication, also works on Metal API and saves more CP…
- added HEIC image support - screenshot will also copy image to the clipboard - optimization: no shader switching when using image and font renderers (eg. GUI) - fix: crash in paint tool when sculpting multiple objects targeting same mesh - fix: ocean tiling i…
- Voxel GI, surfel GI improvements (by @Anthony-Gaudino ) - updated to Jolt Physics 5.6.0 - updated to meshoptimizer 1.2, changed tangent generation to meshoptimizer - optimizations, improvements
- iOS platform is now supported - GPU performance optimizations and memory usage reductions - added option to limit texture resolutions that will be loaded from DDS files: SetTextureResolutionLimit() - added platform detection helper lua bindings - added MSAA …
- gui: text input fields support evaluating artithmetic expressions (by @srktnc ) - gui: added drag and drop support to TreeList (by @srktnc ) - editor: added screenshot mode that saves only the selection, and the rest to alpha - editor: added screenshot mode …