Last 7 days ยท history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
navigating settings with a controller works better now
Change out asset used for invisibility hazard. It is no longer a potion that looks like something you would want to be hit by.
* re added the option to play with power vector (original controls intended for mouse and keyboard) * bug fix: range guide will now also dissappear when hit by poiton
* Range guide - you can now visually see the swing range of your character * Dash cooldown reduction - 1s -> .75s * Swing cooldown reduction - .5s -> .3s * Orb immunity increase - 0s -> .5s (this applies to the orb after each hit, does not stack)
hit angles, especially chipshots, when upside down were not being calculated correctly. this should fix that. However, there are probably still a few kinks to work out with the hit angles in general.
* hitting a falling potion with the orb will now award 50 points * combos 3 or more in brick count will apply a score multiplier that scales with the brick combo count (ex: combo = 50 combo x3 = 100, combo x4 = 150, etc)