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Hi there! It’s been a decent while since we got a devlog out, since we’ve been kept busy with playtesting, polish, bug fixes, and general business endeavours. A lot of the things that has happened since last deserves dev logs of their own, to be honest — but t…
Hello people! I’m sorry for missing last weeks devlog — this week I got reminded of it. Right now I am working on creating destructible meshes with the new Chaos destruction tool that has been added to Unreal Engine 5. The idea behind having destructible meshe…
Hey everyone! Welcome back to another devlog! Today we’ll be taking a closer look at some of our level design tools. Lately I’ve been spending time on different Houdini tools, which we implement in our level workflow. The two tools which have received the most…
Hello! Hope you all are doing fine! Welcome to another weekly devlog: this time about sound redesign of our current red fusebox! Back in May we exhibited a demo of our game at the Nordsken convention in Skellefteå. From there, we managed to gather some helpful…
Hiya folks! TGIF. For the next 15 or so minutes I thought I’d share with you the gist of our current level design process. Or should that be environment design? The scene I’ll put together isn’t very thought-out from a level design perspective, but mostly inte…
Another week another devlog! This week has so far been a bit rough for myself as I have been struggling with the subject at hand, Inverse Kinematics(IK)! This and last week I have been getting into IK which stands for Inverse Kinematics. IK in this case refers…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.