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91% positive of 1,519 · Very Positive · Live from Steam
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Embark on a puzzle- and secret-filled adventure in a handcrafted toy-world. Crack mysteries, exploit game mechanics, ignore the main quest, get out of bounds. Hunt for powerful new abilities to unravel this vast, interconnected world… And don't forget to save the princess.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 91% on 2026-11-01 → 91% today (1,519 reviews)
Works great on Steam Deck. Results from Valve's own testing.
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Changed: Shared content (1 download)
Changed: Shared content (1 download)
Public branch for testing future updates.
Welcome back! This update took us a bit longer than usual, but it's also the biggest update so far!Update 0.2.3.12758 Changes:- Added Yellow Region to Act 2 (follow the yellow lamp sign at the rune gate!) - Lots of Performance optimisations - New Solver Book P…
Changes: - Added Green Region of Act 2 - CPU and GPU Performance (fps up to +100% better in DX11 on low end hardware, in DX12 10-20% faster) - Optimized Steam Deck support (HUD scaling and 60FPS) - Added Toothpin jump assist (making it easier to land on it) - …
I know most of you are really just waiting for the full release. I understand.Thanks to all the early access players for all the feedback; it helps sooo much polishing and you keep giving us great new ideas.The next update (green path) will take us a little lo…
As I promised, early october! Have fun!Update 0.2.9016- Added Act 2.1 (the blue lamp path) with roughly 25 new puzzles (about +3 hours of playtime). Start the new content by going to the entry of Floor town - a little cutscene should play to guide you. - Impro…
This update fixes up some minor issues in act 1. New Features: Toothpick now changes colors based on its upgrades. Added nearly 20 hats to the hero customization Added experimental support for the Vulkan render API. Use this by adding `-vulkan` to the launch p…
New Features: Added new area where you can enter the wall in Snail area (previously EA volume) includes 3 secret areas and one achievement New puzzle in Start town (the Great Failini) Some new secrets New "hat" New building in start town Added Reverb to certai…
We felt we still need to spend more time on the green path and other parts of the gameworld before we continue with the yellow path. We tweaked a lot of stuff! Changes: - Little CPU performance optimisation - Improved puzzle fairness in all of the green region…
Have fun! Let us know on Discord how you feel and help us improve it!https://discord.gg/DhWbSbfMqx
Supraworld will release next week Friday, 15. August 25.We will however release without any translations for the moment. The engine is not being nice to us on this subject. The localisations will follow whenever it's technically possible.As you know this will …
John Walker played some Supraworld and interviewed me about it. Read that here: Why first-person Metroidvania Supraworld’s developer is hoping players will try to break his game - Epic Games StoreThe testing of the Early Access is going really well. We have ba…
Have fun with the new trailer! https://www.youtube.com/watch?v=IyMAgncu1EM Wishlist Supraworld: https://store.steampowered.com/app/1869290/Supraworld/ If you want to have daily status updates join our Discord: https://discord.gg/DhWbSbfMqx -David
We're 3 years into development and we're finally close to getting the entire first act of Supraworld playable. When that is done, we'll properly test it and go live with it in Early Access. In this progress visualization you can roughly see where it's at: For …
I know many of you are waiting for Early Access and I predicted october at some point. We're like "we only need to do those 4 things, then act 1 is ready", but then you find problems in code you did 1-2 years ago and happen to rework it completely for performa…
Which edition is it gonna be for you? Btw, you already shortened development time by 2500 minutes with your likes the other day. If you keep going, the game was released last year. And don't forget to wishlist: https://store.steampowered.com/app/1869290/Supraw…
Due to the recent daily deal and summer sale on Steam, Supraland got a lot of new friends. It had the highest player peak since 2020 even. If you haven't yet, please wishlist our upcoming game Supraworld which is in the works since 2021. https://store.steampow…
When Supraworld is done? I dunno! But I made this graphic with a vague estimate so you get an idea where we're at. When the Fundamentals and Act 1 are done we can basically start playtesting up to that point, which would happen in the form of Early Access here…